KF-HotelZed [Beta Release]

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mikkou

Member
May 9, 2014
324
3
18
I havent checked the new version yet but on the earlier versions I noticed the doors on the stairs had faulty pathing so specimens got stuck on them a lot. Just letting you know now that I remembered.

Other than that I had fun playing on it.
 

LiquidArrow

Member
Apr 20, 2015
554
8
18
I havent checked the new version yet but on the earlier versions I noticed the doors on the stairs had faulty pathing so specimens got stuck on them a lot. Just letting you know now that I remembered.

Other than that I had fun playing on it.

Those doors are no longer there :D

-----------------------------------------------


v5 update is out!!!!!!!

Screens: http://imgur.com/a/HUDVz


Sorry for the long wait :p

Enjoy and as always leave your suggestions and findings here.

Now go kill some Zed's and defend that room you just checked into!
 

poosh

Grizzled Veteran
Jan 6, 2011
3,404
327
83
I tested out V5 and I must say I liked it. There are a lot of things to be done. There are some things that need change. But you seem on the right way and this map has a big potential of becoming highly enjoyable and re-playable piece of content made for KF2. Good job so far, but a lot of work is ahead.

I'll start with the features I liked. I jumped on the car, then on the roof of the truck. There are no blocking volumes! And zeds followed me. They didn't stuck, they weren't dumbly walking around. They moved directly to me and hit me. Good job on this one! I hate than people are making "fake 3D maps" (kindda tribute to Doom) which are basically flat: you see 3D objects, but can't jump on them, because there are blocking volumes everywhere (*cough*cough* Volter Manor) I'm glad that you didn't followed that lazy way and made available to jump.

Next cool thing: I jumped on the car, broke the window and jumped inside the hotel. Nice trick to win a few seconds while escaping from the zeds. The same feature inside: jump on the box, then on the bar and jump outside. I like those kind of shortcuts. Maybe you should add more stuff like these.

And of course good job on those holes in the upper floor. You can jump down and zeds follow you. You can run around and zeds won't fall down. Or you can lure zeds to fall down, but it's tricky.


Now let's talk about what I want to improve. A few exploits first:
http://steamcommunity.com/sharedfiles/filedetails/?id=464338611
http://steamcommunity.com/sharedfiles/filedetails/?id=464343478

Minor adjustments next:
  • Trash pile on the side way has blocking volume in the middle. You can climb up half way and then suddenly stop at the invisible wall. Put some rocks or other meshes there to clearly show that path is blocked.
  • This room looks two empty. There are another room on the other side. Same applies to that too.
  • This car has no collision.
  • Yellow car has weird collision and you can fall between it and the car besides (from both sides). I suggest putting blocking volume there to make sure players and zeds won't fall down or get stuck.
  • It feels weird that you can't jump on this police car while you can jump on another one. As level designer, I know that there is blocking volume and nothing behind it. But as player it doesn't play good. At least turn it around or put in on the side. And it looks cheap that 3 pathways are blocked absolutely identically by the police cars. Use your imagination to put different meshes there: e.g. ambulance, fire truck etc.
  • Same applies on this truck. You can't jump on it while you can do it on another one.
  • This doesn't look like a crack in a wall. It looks more like somebody glued pieces of concrete there for some ridiculous reason :p Volter Manor has underground entrance mesh that is exactly what you need here.


Now let's talk about major gameplay improvements.

Street
  • I like the feature that you can jump on the car and then jump inside the hotel though the window. But I dislike an option to simply jump through the window (possible from outside only). Make barricades higher, so players would have to jump on the car first or perform a shotgun-jump.
  • Put some objects next to windows inside the hotel, so players would be able to jump outside too. Like you did with a bar, but I'd like to see such shortcut on the other side as well.

Side walks
Both side doors are dead ends and there is no place for dead ends on arena-style map. You need to do two things to fix it:
  1. Open gate to the street. Just don't open all of them. Otherwise we'll end up running around the street in circles without entering the hotel at all. Open one gate to first street and open another gate at the opposite to the second street. So players would need to enter the hotel to pass from one street to another. I made fully functional gate door for my Dark Zone. You are welcome to copy it.
  2. Fire Stairs. Leading from one side walk to the upper floor and to the roof. Or just the roof.
Fire stairs are absolutely needed to make your hotel look and play cool. I see two options here:
  1. Currently you have two stairs leading to upper floor. Remove one and replace it with fire stairs outside and fire exit on both roof and upper floor. I think this is the best option. And you will have a place to add fifth hotel room.
  2. Or you can go easy way: leave both hotel stairs and make fire stairs connected to the roof only.


Ground Floor
Ground floor is fine as it is now, but I'm not quite happy with those "furniture barricades". I know that you tried to make an illusion that hotel personal and visitors tried to barricade themselves from the zeds. But nobody puts barricades like that. It would make more sense to barricade doors, windows or at least staircases to block enemy of moving upstairs. Trying to build barricade across the widest place in the room isn't that smart.


Upper Floor
I don't like that all hotel rooms look the same. Yes, I know that it is a hotel, and rooms in most hotels do look similar. But now every hotel is suitable to play Killing Floor :p
Imagine such situations when people are playing your map:
- Guys, I need help.
- Where are you?
- I'm inside the hotel room.
- Which one?
- Room with a big TV and the pool table.
- Wait a minute... all rooms have big TV and pools..
...and now players realize that your map is too trivial. Each area on the map should have a name. You can leave room layouts as they are now. Just put a life into them. Let's imagine that there were visitors inside the hotel when The Outbreak started:
  1. First room was empty. Everything is clean and shinny. Waiting for a new guest.
  2. Second room was occupied by old couple. They were sleeping while zeds invaded the hotel. Put two corpses in the bed and blood around.
  3. Lonely businessman was living in the third room. He was eaten alive while watching TV and checking some documents.
  4. There was a birthday party in the fourth room. Just use assets from Biotics Lab
 
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ratounet

FNG / Fresh Meat
Aug 17, 2013
57
0
0
lordkaniche.deviantart.com
Love the new use of textures and the improvements.
On my pc, i still have a lot of performances issues on this map, tho.

Hope it will be fixed somehow in some next versions.
Good luck <3
 

LiquidArrow

Member
Apr 20, 2015
554
8
18
@ poosh

This, this is what I need lol thank you for all the tests, reports, and feedback with that post.

I need as many other eyes and brains to look at the map so I can get other perceptions of and find exploits.

For all those exploits and minor fixes you put in, I can fix that in a days time. I just didn't find them or test enough.

I mostly agree with all your gameplay suggestions and will look into changing things up.

As for the roof. Letting players jump off would cause a lot of problems and I wanted to get this build out and tested. Yes it doesn't make since but it adds a Lot to the gameplay with the spawn upstairs.

I will look into the fires escape option and etc...

Thank you again for all the feedback!
 

LiquidArrow

Member
Apr 20, 2015
554
8
18
Love the new use of textures and the improvements.
On my pc, i still have a lot of performances issues on this map, tho.

Hope it will be fixed somehow in some next versions.
Good luck <3

what are you running with and on what graphic setting? I have had zero performance issues on my end and within the server that I asked how everyone else was doing on that side of things.
 

PJthePlayer

FNG / Fresh Meat
Jul 12, 2012
9
0
0
HotelZed Added to The Rage Cage

HotelZed Added to The Rage Cage

Hey LiquidArrow,

I spoke with you about a week ago on a public server about your map and agreed to host it on my server. I just wanted to let you know that it has officially been added to the map rotation.

Server Info:

Name: "(TRC) The Rage Cage! Custom Maps"
IP: 72.5.195.184
Game: Hard, Long, Survival (No Mods)

Thanks for your work on this map - we're happy to have it as part of our rotation.
 

CoryStarkiller

FNG / Fresh Meat
May 17, 2015
45
0
0
Roof
Here I must ask: WTF? Who builds roofs like this? First rain would turn it into a swimming pool.
As a roofer, even a flat roof is slightly sloped, because the roof will usually have 2-3 different ways for water to leave. Including drains and scuppers(which is an overflow hole). The drains would be found at the lowest points of the "flat"(slightly sloped) part of the roof.

So it would look like it would just turn into a swimming pool, it would never happen in reality. All it needed was some drain covers on the roof.

And I am aware that this was V5, and we are onto V6 now.



In V6, in the upstairs bedroom above the horse/unicorn statue, the ammo crate that spawns there, cannot be grabbed from just running by. You actually have to jump onto the table to collect it.
 
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LiquidArrow

Member
Apr 20, 2015
554
8
18
Now that the map is nearing completition aside from detailing and effects.

What is something you would like to see on this map?
 

Beardy55

FNG / Fresh Meat
May 17, 2015
87
0
0
australia
stuck.Heya Liquid,which map name do i use,i have tried the following and none work:
kf-hotelzed_betav6.7z

kf-hotelzed_betav6.7z.kfm

KF-HotelZed_BetaV6.kfm

KF-HotelZed_BetaV6.kfm
,dont think i missed anything,any help is much appreciated.
 

LiquidArrow

Member
Apr 20, 2015
554
8
18
stuck.Heya Liquid,which map name do i use,i have tried the following and none work:
kf-hotelzed_betav6.7z

kf-hotelzed_betav6.7z.kfm

KF-HotelZed_BetaV6.kfm

KF-HotelZed_BetaV6.kfm
,dont think i missed anything,any help is much appreciated.

You should be able to unzip the package and use the map file, just move to the maps folder within the game to play it.
 

Down

FNG / Fresh Meat
Jun 30, 2010
162
5
0
California, USA
.7z files are compressed files made by the freeware app 7-zip which you can download from http://7-zip.org to unpack the archive. You can also use winrar or other apps but the default windows app doesnt handle 7zip natively.
 

Beardy55

FNG / Fresh Meat
May 17, 2015
87
0
0
australia
yes i am aware of how to unzip the maps,i have a total of 53 maps on my server,i just can't add this with any of the above combinations,ne help is appreciated
 

LiquidArrow

Member
Apr 20, 2015
554
8
18
yes i am aware of how to unzip the maps,i have a total of 53 maps on my server,i just can't add this with any of the above combinations,ne help is appreciated

I would try asking some of the others that are hosting the map on there server. I myself haven't delved into hosting it on one so I am clueless as of now in that area.
 

Helaas

FNG / Fresh Meat
May 10, 2015
45
0
0
yes i am aware of how to unzip the maps,i have a total of 53 maps on my server,i just can't add this with any of the above combinations,ne help is appreciated

Works fine for me. Just un7zip it, and use the extracted kfm as normal.

In KFGame.ini
[KF-HotelZed_BetaV6 KFMapSummary]
MapName=KF-HotelZed_BetaV6
ScreenshotPathName=UI_MapPreview_TEX.UI_MapPreview_Placeholder

And my map filename is called: KF-HotelZed_BetaV6.kfm (as extracted with Winrar)
 
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Down

FNG / Fresh Meat
Jun 30, 2010
162
5
0
California, USA
Well I don't do anything special with this map over any other. I use all lower case file names on the server and redirect. So file on my server is kf-hotelzed_betav6.kfm

in PCServer-KFGame.ini:

[kf-hotelzed_betav6 KFMapSummary]
MapName=kf-hotelzed_betav6
ScreenshotPathName=

The only issue I see in file names is you can't use two dots in a file name or you get a server error. So kf-hotelzed_betav6.7z.kfm would give an error when you host that. Not sure why you would want to keep .7z in the file name anyway since that is the compressed extension.