I haven't played the map itself but looking at the video all I can say is: it's looking great! I'm wondering where you got the wooden table/barrel meshes from. Are you using any custom meshes/materials?
There are a lot of open spaces though, might want to add some extra meshes or block some areas off.
Anyway, great work!
players can double barrel up the some of the vehicles D:
download link isn't working for me, my browser goes to not responding then i get a wall of symbol text
Very nice so far but a couple of things.
-dropped items float in some places
-Zeds fall through the ground when killed in some places
-The big stairs inside are super glitchy dead stuff gets stuck on them, things disappear near the bottom walking up them.
-Its far too defensive imo, I wish stuff would spawn inside/upstairs
Aesthetically its very nice.
great map, best map released so far imo. i can see it being a classic for 20+ players.
aesthetically main thing atm i think is the dna lights hanging from the ceilings, they look very bad and out of place. if there isn't any alternative to use then i think it would even look better without them, just my opinion though.
gameplay wise - standing at the top of a staircase is very easy because none of the zeds flank. perhaps you could make a third way up to fix this, maybe a way up through one of the cafe/bar areas built by a pile of rubble and collapsed ceiling.
or maybe with one of the stairs you could widen it by having the floor above where the long corridor next to the stairs have collapsed down so stairs are widened with a rubble ramp too and that would remove the corridors being easy shooting gallery and instead when you went up the stiars you have to go through broken wall into a corner room.
the other stair you could have T-junction at top with 2 ways to go.
I am working on the stuff floating in the air. Trying some solutions. Same goes for that road thing. Same goes for stairs.
The maps goal is to be defensive so that is preference![]()
I haven't seen any zeds ever go up the other stairs to flank, defensive or not. The top of stairs are essentially a choke point.
Hey I uploaded your map on to both of my servers
198.98.116.179:7797 SoS Badass Server
198.98.116.180:7797 SoS Badass Server #2
Great work on the map. Everyone loves it!
Map in rotation on; 37.48.70.82:7777
"Logic Gaming UK Official |Lots Of Custom Maps| KF2 Server #1"
One of the outside traders doesn't work not sure which side but its one of them