KF-HorzineHeadquarters

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YoYoBatty

FNG / Fresh Meat
Dec 17, 2009
3,460
2,502
0
Canada
1/26/2010
The map is 100% complete, hooray!
Download is now availible.
Hopefully you'll enjoy this map as much as I did.

1/20/2010
I finally got rid of all the staticmeshes and textures from UT2004 and replaced them with Killing Floor content!
I am currently tweaking the map and fixing bugs and glitches!
The map is approx 95% complete, yay!
I am going skiing tomorrow so I probably won't have a chance to work on it.

1/19/2010
The map is approx 90% finished and 0% ready to download
Replacing and deleting almost all UT2004 content with Killing Floor content!
Please post as many suggestions as possible.


1/17/2010
Re-uploading due to people not being able to load the map due to missing texture and SM packages!
I really hate this map due to all the errors and crap wrong with it!

1/7/2010
Offical beta releasing day, yay!!
Reduced the download size from 302mb to 60mb and the map still looks the same.
Uploading is done so go and download it!

1/5/2010
Fixed all the bugs, glitches, 'performance reducers' and that super annoying trader death glitch!
Sorry that its been taking so long guys, had a very busy holiday!

12/28/2009
Still need a bit of work and need to package texture, sounds and meshes.
Fixing minor bugs.

Map name: KF-HorzineHeadquarters
Beta number: 1/1.5
Playable: Yes
Download: http://www.filefront.com/15426565/KF-HorzineHeadquarters.zip
Ok its finally done, have fun guys!
DESCRIPTION:
It is back from the dead, and its better than ever! The first time I played it for Killing Floor 2.5 I couldn't ever exit the game; hours and hours of playing...:cool:
Then came the retail Killing Floor... :)
Months and months of waiting...:(
But it never appeared!:mad:
So one day, I though what if I could take that map I loved so much and remade it! And so I did. :D
Hours of hours of porting textures, staticmeshes, sounds, and the map it self; it is finally finished!
Thanks to KiCk3r, the original map designer!
Screenshots:
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omarfw

FNG / Fresh Meat
Jun 13, 2009
2,502
85
0
Here Be Dragons
www.last.fm
eh, by the screenshots I'd say you'll have to try harder to impress me. Horzine headquarters has to be the boss of all maps, the creepiest of the creepy, the darkest of the dark and the most in depth and detailed.

I want this map to have secret tunnels inside secret chambers inside more secret tunnels. Horzine rolls that way. Don't just make this the average run around shoot zombies camping kf map.
 

YoYoBatty

FNG / Fresh Meat
Dec 17, 2009
3,460
2,502
0
Canada
Yeah I'll add some creepier shots. Oh the download should be up by hopefully something today, if not tomorrow!
 

YoYoBatty

FNG / Fresh Meat
Dec 17, 2009
3,460
2,502
0
Canada
OK the download make take a lot longer than I thought! I'm going to add a really cool twist and include several secrets that might be very easy and obvious to next to impossible to find! I'm gonna decrease the lighting brightness, and add some really gorey scenes too! Let me know what you wan't to see in this map, and I'll hopefully add it!
 

KiCk3R

FNG / Fresh Meat
Mar 20, 2009
390
57
0
Shropshire UK
That was a shock. I thought this map was still 6ft under dirt.
This was my first map for KF. It helped me learn the editor.
Well... Good luck!!! I did keep a version that never got released.
This version consisted of a set of stairs joining the lift. That way, the
upstairs part could be swamed too.
 

YoYoBatty

FNG / Fresh Meat
Dec 17, 2009
3,460
2,502
0
Canada
Well I'm glad that we didn't forget about this map, I just think its so original and has a very good story to it. BTW, I'm including several non-cinematic scenes in it to make the map more interesting, and I would appreciate and suggestion or addons to the map to make it more scarrier!
 

dextronaut

FNG / Fresh Meat
Jun 26, 2009
2,435
128
0
Pacific Northwest
That was a shock. I thought this map was still 6ft under dirt.
This was my first map for KF. It helped me learn the editor.
Well... Good luck!!! I did keep a version that never got released.
This version consisted of a set of stairs joining the lift. That way, the
upstairs part could be swamed too.

ive played the original and its probably the most weirdest map ive EVER played. but it was also one of the worst: extreme... EXTREME lag, and only 1 spawn in the entire map, which had problems (zombies couldnt get out).

but yeh, this had to be one of the most weirdest maps EVER in KF. sure i know Boink, and Green City, etc etc, they were weird, but to me, this one was just really really strange.
 

YoYoBatty

FNG / Fresh Meat
Dec 17, 2009
3,460
2,502
0
Canada
I fixed almost every lag in the map! Trust me, I deleted several things that was causing the horrible lag! Oh and BTW, Killing Floor 2.51 came out and it lags like 50% less than Killing Floor 2.5! You should play it on that!
 

Fel

FNG / Fresh Meat
Aug 9, 2009
1,991
487
0
In Mission Mode
Trust me, I deleted several things that was causing the horrible lag!

Why are you deleting things when all you have to do is optomise.

Check Cull
Turn Collision Off
Add Anti portals
Zone More
Set areas unseen by player to Unlit
Textures not seen by player also make a solid black texture

I have made HUGE maps, all you have to do is optimize, you can really make anything with the proper optimization.

Only thing i found you cant have is like collision on a rotating/moving object.
 
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YoYoBatty

FNG / Fresh Meat
Dec 17, 2009
3,460
2,502
0
Canada
I only deleted a few things! Oh and thanks for the tips, I've starting to add zones in the map, but I don't really get what anti-portals do or how they work. Can you explain it to me?
 

dextronaut

FNG / Fresh Meat
Jun 26, 2009
2,435
128
0
Pacific Northwest
Why are you deleting things when all you have to do is optomise.

Check Cull
Turn Collision Off
Add Anti portals
Zone More
Set areas unseen by player to Unlit
Textures not seen by player also make a solid black texture

I have made HUGE maps, all you have to do is optimize, you can really make anything with the proper optimization.

Only thing i found you cant have is like collision on a rotating/moving object.

horzineheadquarters had some EXTREME emitters on it. like hundreds, all doing like nuclear explosions and stuff lol. looking at it in depth complexity view was like looking into the heart of a volcano. its probably one of the weirdest maps ive played, but also one of the worst (not as bad as greencity or escapetoheaven though).

I only deleted a few things! Oh and thanks for the tips, I've starting to add zones in the map, but I don't really get what anti-portals do or how they work. Can you explain it to me?

readup: http://www.angelmapper.com/gamedev/tutorials/optimization2.htm
 
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dextronaut

FNG / Fresh Meat
Jun 26, 2009
2,435
128
0
Pacific Northwest
I fixed almost every lag in the map! Trust me, I deleted several things that was causing the horrible lag! Oh and BTW, Killing Floor 2.51 came out and it lags like 50% less than Killing Floor 2.5! You should play it on that!

sadly the map isnt playable on the mod, last time i played it (last week), the zombies were stuck in the spawn (theres only one zombie spawn).
 

YoYoBatty

FNG / Fresh Meat
Dec 17, 2009
3,460
2,502
0
Canada
I need some help with the trader! Whenever I go like 5 feet to the wall where she is, I die! I checked the entire map for anything that could kill me and nothing was near the trader! I seem to die everytime I touch the Teleporters for the trader! Seriously any help I wanna get this map up as soon as possible! BTW, the death type says that I was crushed.
 

omarfw

FNG / Fresh Meat
Jun 13, 2009
2,502
85
0
Here Be Dragons
www.last.fm
I need some help with the trader! Whenever I go like 5 feet to the wall where she is, I die! I checked the entire map for anything that could kill me and nothing was near the trader! I seem to die everytime I touch the Teleporters for the trader! Seriously any help I wanna get this map up as soon as possible! BTW, the death type says that I was crushed.

sounds like incorrect teleporter placements. ur clipping with something and it's causing object damage to you. though that's just my guess, i dont map so i wouldn't know for sure.
 

dextronaut

FNG / Fresh Meat
Jun 26, 2009
2,435
128
0
Pacific Northwest
have you found anything else interesting yoyo??? a while back i was trying to port KF-Wasteyard, but i gave up because of how much work it was going to be (tons of stuff to import!!!).but i found some interesting stuff while i was working on it -

every surface was set to a lightmap of 4 (WOW that makes a really big filesize!!!!!), and one of the walls had like 20 projectors on it each doing little spots of blood lol.
 

YoYoBatty

FNG / Fresh Meat
Dec 17, 2009
3,460
2,502
0
Canada
I found some really interesting things in this map, Like the security thingy that detects if you have metal or not doesn't even do anything and one room, I think it was called Subject E, that was on fire didn't even hurt me so I had to add a physics volume to hurt anything that enters it! I found so many hiding places and stuff but I took most of it out because I h8 camp3rNuBs! I'm sure theres tons more but I doubt it! Oh and lightmap set to 4 on wasteyard explains the mega-lag! Speaking of lightmaps I found some walls that had a lightmap of ONE!!!!!!!!!!!!!!!!!111oneone111!!!!
 
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dextronaut

FNG / Fresh Meat
Jun 26, 2009
2,435
128
0
Pacific Northwest
I found some really interesting things in this map, Like the security thingy that detects if you have metal or not doesn't even do anything and one room, I think it was called Subject E, that was on fire didn't even hurt me so I had to add a physics volume to hurt anything that enters it! I found so many hiding places and stuff but I took most of it out because I h8 camp3rNuBs! I'm sure theres tons more but I doubt it! Oh and lightmap set to 4 on wasteyard explains the mega-lag! Speaking of lightmaps I found some walls that had a lightmap of ONE!!!!!!!!!!!!!!!!!111oneone111!!!!

what about the room with the clot sitting on the bed in pain??? did you take him out?

did you port all the screaming/moaning sounds? the hallways are crazy when youre walking thru hearing all these loud screams. i remember alot of lag in those bioticslab looking halls.
 

dextronaut

FNG / Fresh Meat
Jun 26, 2009
2,435
128
0
Pacific Northwest
Oh and lightmap set to 4 on wasteyard explains the mega-lag! Speaking of lightmaps I found some walls that had a lightmap of ONE!!!!!!!!!!!!!!!!!111oneone111!!!!

every single surface man lol. i was like, wow, are you serious?! i bet you it took Doyora weeks to rebuild it back then lol.
 

ZeRo_InSaNiTy

FNG / Fresh Meat
Oct 3, 2009
266
1
0
Oh and BTW, Killing Floor 2.51 came out and it lags like 50% less than Killing Floor 2.5! You should play it on that!

Um KF 2.51 never came out? What universe is your kf mod from? Because kf 2.51 was never put anywhere on the web and probably still resides with alex. There is no way you could know if kf 2.51 lags less because nobody has played it.

edit: ooh do you mean the community patch 2.51? Dude not even close to 50% less laggy. Its not more or less laggy noticeably its just how a map is optimized.
 
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