KF-HorzineDistrict

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Seiken17

FNG / Fresh Meat
May 9, 2015
26
0
0
France
UPDATE TO BETA 3 (05/28/2015) :

-Fix Pathfinding
-Fix minor graphic glitchs
-Adding or move spawns positions/properties
-Adding block volume/pawnblockvolume
-Tweak LOD/Shadow cull distance on almost everything !
-Huge FPS Boost (+15/20 fps in some areas)
-New details in some rooms.

I think the map is nearly done. The minors pathfinding bugs has been fixed. Next update will be the final release but i have no ETA.

Enjoy

UPDATE TO BETA 3 (05/28/2015) :


Map Name: KF-Horzine_District
Version: Beta 3
Download Link:Mediafire (19.07 MB compressed).
 

Seiken17

FNG / Fresh Meat
May 9, 2015
26
0
0
France
I have replaced all useless dynamics shadows by statics shadows and tweak the view distance/LOD on FX, pointlight,static mesh ect.

In beta 2 i had 50 FPS at the spawn position with my GTX 970... Now i hit 85 90

On the official maps, Tripwire using the Precomputed visibility volumes but i have no idea how it work.

I'll try to use them for final release.
 

Lazarus

FNG / Fresh Meat
May 28, 2015
30
0
0
Germany
Thanks for the fast release of Beta3. I was really looking for it, after the already great Beta2. I went today From Beta2 to Beta3 on my Server. The improvements are very noticeable, but after the waves there are no markers to the trader. The only way to find the trader is to search via compass. I tried other servers with Beta3 and there is the same bug with missing markers. Strangely is everything fine when I am playing solo.
 

Seiken17

FNG / Fresh Meat
May 9, 2015
26
0
0
France
Thanks for the fast release of Beta3. I was really looking for it, after the already great Beta2. I went today From Beta2 to Beta3 on my Server. The improvements are very noticeable, but after the waves there are no markers to the trader. The only way to find the trader is to search via compass. I tried other servers with Beta3 and there is the same bug with missing markers. Strangely is everything fine when I am playing solo.

Yes i just noticed this. I have the same problem with the red lights of metal detectors. It work fine when i play solo but online it doesn't toogle. I'll try to fix this for final, thanks for the report !
 

Seiken17

FNG / Fresh Meat
May 9, 2015
26
0
0
France
Hi guys, Horzine district is not dead ! I'm still working on the final release more news next week !

-New Rooms (Work in progress)
-New Bug
-New screenshots !

http://imgur.com/a/MNiCr#0

Right now the biggest issue is the trader arrow doesn't work ONLINE ! And i dont know why... I need help ! Once again is just when you play the game on online servers, the trader arrow work perfectly on SOLO game. HELP !
 

Lazarus

FNG / Fresh Meat
May 28, 2015
30
0
0
Germany
The new screenshots are looking awesome. I hope you can fix the issue with the trader arrow soon. I will be happy to run this map on my server then :)
 

Seiken17

FNG / Fresh Meat
May 9, 2015
26
0
0
France
I'm unable to fix this issue right now... I have checked lot of forums about pathfinding problem and still have no idea how to fix this.

I thought it was a kismet problem so i have deleted all my kismet script and stuff and it's exactly the same, the arrow doesn't work online but it's ok solo.

I have spent one week on it and it's still here ... I think i'll release Final version with this problem. : /
 
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Seiken17

FNG / Fresh Meat
May 9, 2015
26
0
0
France
Thanks for your feedback ! I think you're right, there is too many glitch and exploit bugs in the version to be considerate as final. Ratounet send me a screenshot with missing static mesh !
I'll try to fix all these issues for the next version. I dont have so much time this summer so don't expect new update quickly. I'll try to released the final build on TW forum and steam when the workshop will come out.

If you have time and want to help me, please PM me with screenshot !

Seiken.

PS: Moderator can you delete this thread please ?
 
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beatlebattle

FNG / Fresh Meat
Jan 3, 2011
9
0
0
I really love this map due it's size and many details. I hope you will make more of these. Maybe a map more outside than this one as well.

1 thing that annoys me though: outside top level theres a fire coming out of the ground. It's hard to get past it some times.

Keep up your good work :)
 

beerhead

FNG / Fresh Meat
Oct 28, 2009
121
8
0
map looks awesome,but
for some reason i can't see the "guide lines" into trader at all on this map ( http://i.imgur.com/z2Vedo4.jpg )

if you ask me you could just break this into two maps, "subway/underground" and the main(top) floor and you would have 2 awesome maps
 

Geek_Loco

FNG / Fresh Meat
Jun 29, 2015
3
0
0
The map looks good. However missing 2 of the first 3 traders makes this unplayable. If the trader arrows gets fixed, I'll play it again.