Hey, this is my first attempt at creating a map for any game and I've never touched UDK or something similar before.
It's a very basic arena-style map and I remember playing a similar map on KF1 back in 2009/10.
More Screenshots: Imgur Gallery
Download: KF-HorzineArena-B1-v5 (1.5 MB/6.4 MB unpacked) - OneDrive - Gamebanana
PCServer-KFGame.ini:
Feel free to post feedback and bugs here and let me know what you think.
Changelog:
V5
- Balancing: Moved most pickups to the upper floor
- Balancing: Can't shoot through holo-doors anymore
- Zeds can now jump down from the upper floor
- Moved traders out of the way into the corners
V4
- Added CustomizationPoints so Lobby-Players no longer spawn and stay within the arena
- Fixed some more paths and pickups
V3
- Fixed weapon and ammo pickups not spawning
V2
- Added some more playerspawns for high-slot servers
- Fixed some pathing issues around the stairs
V1
Release
It's a very basic arena-style map and I remember playing a similar map on KF1 back in 2009/10.
More Screenshots: Imgur Gallery
Download: KF-HorzineArena-B1-v5 (1.5 MB/6.4 MB unpacked) - OneDrive - Gamebanana
PCServer-KFGame.ini:
Code:
[KF-HorzineArena-B1-v5 KFMapSummary]
MapName=KF-HorzineArena-B1-v5
ScreenshotPathName=
Feel free to post feedback and bugs here and let me know what you think.
Changelog:
Spoiler!
V5
- Balancing: Moved most pickups to the upper floor
- Balancing: Can't shoot through holo-doors anymore
- Zeds can now jump down from the upper floor
- Moved traders out of the way into the corners
V4
- Added CustomizationPoints so Lobby-Players no longer spawn and stay within the arena
- Fixed some more paths and pickups
V3
- Fixed weapon and ammo pickups not spawning
V2
- Added some more playerspawns for high-slot servers
- Fixed some pathing issues around the stairs
V1
Release
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