Kf-hollywood

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Swift-Brutal-Death

FNG / Fresh Meat
Aug 18, 2009
903
35
0
Played with a bunch of people and it was a lot of fun.
The only thing I would have liked is a tiny bit more light on the road. The pavement came across as almost black and made it tough to see. Then again I keep my video settings in game at normal stock levels so that could play a part, from your screenshot it seems you play with a bit higher levels.

Great buildings, great layout with a handful of places to camp/hold. Look forward to next version with maybe additional trader/s so people move around a bit more ; ) Great palm trees and sky. Overall looking really fun.
 

Valken

FNG / Fresh Meat
Aug 5, 2011
308
26
0
Played this map with 24+ players.. fun for all of us but there is room for improvement.

Can you update the hotels so we can go inside and more than 1 floor?

More tactical positions keeps the game play fun. If you can make the cars move when shot, or pushed to block the street, that would be very cool since most of the time, the players are just standing out in the open except for the 3 houses that let you in.

I notice in spectator mode that the "back" side of the houses can be seen through. It is a cosmetic issue mostly.
 

lammah

FNG / Fresh Meat
Mar 1, 2011
345
30
0
California
There was only 2 spawn points which made the map ridiculously easy.

Also the road signs in arabic ? That looked fun for hollywood :)

There were plenty of places with very odd lighting as well, like some doors ... these would need to be fixed.
 

Swift-Brutal-Death

FNG / Fresh Meat
Aug 18, 2009
903
35
0
If you can make the cars move when shot, or pushed to block the street, that would be very cool since most of the time, the players are just standing out in the open except for the 3 houses that let you in.

This cannot be done because it would interfere with the path nodes that zeds use to navigate a map.

It would be really cool though. One person pushing a car could be very slow, but, more people could move it faster. You could setup blockades with them and zeds could attack them the same as doors, eventually they could be destroyed.

And this is why KF2 should happen. There is so much potential when this game takes the next step.
 

slavek

Grizzled Veteran
May 4, 2006
3,075
943
113
UnrealEd: Viewport #1
This cannot be done because it would interfere with the path nodes that zeds use to navigate a map.

It would be really cool though. One person pushing a car could be very slow, but, more people could move it faster. You could setup blockades with them and zeds could attack them the same as doors, eventually they could be destroyed.

And this is why KF2 should happen. There is so much potential when this game takes the next step.

The zeds do have animations for throwing/shoving karma actors although I'm not sure if they still perform this action since the original mod.