KF-HillyMcBillyFarm

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Murphy

FNG / Fresh Meat
Nov 22, 2005
7,067
743
0
35
liandri.darkbb.com
Being so heavily influenced by Team Fortress 2 I think this would benefit from cleaner lighting. Try using uncompressed lightmaps (RGBA8 instead of DXT3) to get rid of the colored compression artifacts and see if you get a negative impact on performance. If not, stick with that.:)

On surfaces that aren't supposed to have shadows on them, like the doorway on the left, on the 39m picture, you can try if decreasing the resolution of the heightmap smooths the shadows out.
 

Justluck

Member
Jan 4, 2012
38
0
6
Nice map :)

There is a bug where zeds can't get you

Spoiler!


Edit: Pics will work now
 
Last edited: