KF-HeavensGatePort_V1

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SuccubaNono

Member
Jul 13, 2012
140
2
18
header_info.png

PRAISE THE LORD

This was always one of my favorite KF1 maps and I've never really ported levels before, so I decided I'd try something relatively simple. It turned out fairly well, I put some dominant directional lights in and the shadows are a little wonky. Other than that, it works alright. Close enough.

Screenshots:




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Want a map preview in your map browser: Add this code to your KFGame.ini file in My Docs/My Games/KF2/KFGame/Config:

Code:
[KF-HeavensGatePort_V1 KFMapSummary]
MapName=KF-HeavensGatePort_V1
ScreenshotPathName=KF-HeavensGatePort_V1_MP.KFPrev_Heaven
 

Lacedaemonius

FNG / Fresh Meat
Feb 16, 2011
1,073
324
0
I was so disappointed when this wasn't a remake of HeavensGateMall from BrainBread. Looks very neat though, it'll be cool to see how the stairwell affects gameplay dynamics.
 

Shining Wolf

FNG / Fresh Meat
Dec 13, 2011
878
5
0
I like how it's... Actually kind of offputting that the creepy babies are there. The sky's also weird and the layout looks okay. Looking forward to it.
 

Dragonblade_902

FNG / Fresh Meat
Feb 20, 2012
57
0
0
Soon Canada
You go inside a building they don't move. The only time something moved was when Hans was waiting outside the door and a crept up to him slowly and got too close. Then he went inside and had his way with me.
 

[SM]TOPSGT

FNG / Fresh Meat
Jul 12, 2011
376
5
0
Colorado
slsnipers.enjin.com
I do like this map but I had to pull it from the rotation. The pathing needs to be reworked. Zeds stop and don't know what to do when they reach the top the stairs. They also have trouble following players at the various ramparts. Please give it another look. Maybe increased spawning rates also.