KF-Harbor

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myles lambert

FNG / Fresh Meat
Apr 10, 2009
47
0
0
England
www.myleslambert.co.uk




Direct l ModDB l 4Shared
uz2 files

Reports are coming in from the Port Authority about a bizarre attack on the Harbour. A number of cargo containers were offloaded from a cargo vessel belonging to a London Biotech researcher. According to one of the surviving dock workers, they had barely offloaded half the containers, before they starting bursting open, one after the other. There were things inside .. They looked like out of a slasher flick. Everyone at the harbour is dead, and the police have been advised to stay out.
It's our job to wipe these things out.

Special thanks to Evan Herbert, Mark Gregory, Adam Hatch and Alex Quick.
 
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HaTeMe

FNG / Fresh Meat
Nov 20, 2009
2,688
550
0
Behind You!
Amazing :O

EDIT: Ok I just tested the map and - like I said simply looking at the screenshots - AMAZING! I love how the specimens break through the cargo containers, just like the description says "There were things inside". Genious and unique.

Only one thing bothered me tho. Its a very small detail but I just cant ignore it when the rest of the map looks so good :p. Anyway, the lantern in the trader is missing a proper light? Theres a corona but no light is produced so it looks rather dull. Also the static mesh isnt lit like it should be (theres a lit model somewhere). But like I said its very small detail and nothing to worry about I guess, but if you were going to release a updated version then fixing the lanterns wouldnt hurt right? :)
 
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RoBoT

FNG / Fresh Meat
Mar 21, 2009
1,157
156
0
32
Syria
I like it. And the rain really tricked me, I thought you were using weather through volume, but you actually used rain static like in KF-Offices and angled it to 50-60 degree. :D
The one thing that bothers me is the trader's doors, they're so big and doesn't match to the area around.
 

dextronaut

FNG / Fresh Meat
Jun 26, 2009
2,443
128
0
Pacific Northwest
man the layout of this map stomps bedlam, stomps icebreaker, and it stomps foundry. its so perfectly laid out that you can focus more on teamwork and where to hold, rather than losing each other and having no clue wheres safe. feels like a classic KF map. like what Fogham wouldve been. great map myles, and thank you for being so kind to let us all enjoy it.
 

Swanky

FNG / Fresh Meat
May 20, 2010
449
44
0
Germany
Playing nicely, maybe slightly on the small side though.
One thing I pretty much think you did on purpose was adding the small ledge on the ship, across the trader position that you can climb up (and zombies do as well). You have a ton of time taking out said zombies. Might get cramped in multiplayer games, but is easy to defend solo. I know there's zeds spawning on top of you, but it is quite easy to hold, maybe you want to change it. Otherwise, nice map, nice colours.
 

JustFilth

FNG / Fresh Meat
May 15, 2009
332
10
0
UK
www.leveldesigner.co.uk
Epic map! Hats off to you for design, art and gameplay.

This little grass hopper bows in honour....

Cheers

Filthy.

P.S. i love you too but thats another story..
 
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Geigeris

FNG / Fresh Meat
Feb 18, 2010
52
0
0
In Lithuania [LT]
ahh.. There's Textures folder in my downloads folder where i put custom textures. And when i extracted file i thought it's only maps and staticmeshes folder because texture file went to textures folder. Jeez. Just put them in one folder and then zip it.

Anyway, Great map!
 

Fel

FNG / Fresh Meat
Aug 9, 2009
1,991
487
0
In Mission Mode
looks good, ill upload this today check it out :D

Sucks that your mesh and textures arn't saved into MyLevel :(
 
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