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Final Map KF-HappyHour V1 for KFcommercial

Snipe34

Active member
Jun 3, 2009
42
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middle England
[URL="http://thekillingcrew.com//download.php?view.50"][url]http://thekillingcrew.com//download.php?view.50[/URL][/URL]

[URL="http://www.fpsbanana.com/maps/97489"]
[url]http://www.fpsbanana.com/maps/97489
[/URL][/URL]

With 3 traders and no rain.

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Ooh, you updated it. I'll have to try it. The original port did have one bug that I hope you fixed. 'Twas with the elevator. Though I assume someone has already told you.

Also, your static meshes are portable to retail. I tried it myself. It just says it's missing some textures which you used from Ut2004. Planning on making another static mesh pack?
 
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Thanks for the feedback + & - even Hazard's because I'm insatiably curious. But if a critique offers little, Alex's stance is probably the best -- I'm learning that, growl, growl :)

HH is an older map of the mod, so it's great the port is welcomed.

I heard someone else ported HH too, added rain, but only 1 trader. They must have left the elevator in, but elevators don't seem to work with KF retail.

The Trader posters and bunny pics -- a regular ga'l with feelings, and then the skeleton, seemingly previously obsessed by her, all adds to a story, which L4Dead has attracted with it's ott fan-fic base. Meh, just a thought.

I don't have many meshes for a pack -- most are in a map, not mine and not released, so it's not really fair to release those meshes yet. I'll convert Gothic, probably Infiltrate, and then do a new map and by then there'll be stacks of custom meshes for a pack.

With mesh detail I always held back because of processor speed worries, but I think most people, including myself have dual cores or faster, so I'll let rip.
 
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With mesh detail I always held back because of processor speed worries, but I think most people, including myself have dual cores or faster, so I'll let rip.
I didn't think this engine multi-threaded.

Nice looking map. Sadly, the few times I've played it all of the action took place outside. Perhaps we didn't make it through enough levels before getting wiped out :eek:
 
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