^ Cheers, but I've already been through that whole process and its very long-winded. The way I made this level was by exporting the whole of Stack as a single static mesh, and then going over it with BSP cuts to get the dimensions right.
The first version of Stack that I made was using a method similar to the video above, and having the whole level as a load of different static meshes. I found it impossible to texture these properly so began again from scratch using BSP cuts, and this is the result.
I'm going to add a load more static meshes from the Lab, and sort the pathing out ASAP. Hopefully you'll have fun on this beta though
