bad news...
bad news...
hey Swift,
Sorry for the lack of reply and bug report. Me and my mates were ready to roll when the server decided to start spitting out a bunch of errors and hang itself with a crash loop. Rest assured, your map is not the culprit. My server finally experienced that stupid Virtual Memory issue and somehow has developed a memory leak that I can't seem to plug. I tried overhauling the server by removing disliked/unwanted assets and resources to reduce the strain on the engine and something got majorly fubared in the process. At this point, KF won't even load now without a flood of errors. I'm currently in the process of rebuilding the server (sigh... yet again) hand picking step by step which mods will make it in the newest build to avoid this issue again (hopefully). When I can get it up and running stably, I will report back with a MP bug submission report. Sorry for any inconvenience that this may have caused.
But for some good news !!! I did test it a little in SP with a bare bones rebuild of the server and all went well. The map is very nice and the screenshots do not do it justice. It is much better seeing it in action. I have not yet noticed any pathing issues, spawning issues, graphical glitches, or exploits at this time. I really like your use of lighting and the water reflection effect on the walls in certain areas. Some of the Fog volumes seem a little thick in areas, but will not critically judge that yet since it is only a beta build. Overall, I think that this is a wonderful map and you have done superbly in it's creation thus far. As always, I think you are one of the best KF mappers that the community has at it's disposal. You never seem to disappoint. I'm really looking forward to seeing where you go with this and can't wait to actually be able to experience it in a MP setup. Keep up the great work, kudos !!!