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KF-Forest

pie1055

Active member
Jul 6, 2011
464
49
28
Bedlam
This map is so pretty... I want to play it without zeds for some reason.

Ha there's an idea. replace all the zeds with woodland creatures. Instead of patty a bear shows up XD
 

lammah

FNG / Fresh Meat
Mar 1, 2011
345
30
0
California
its kinda hard to tell where they got stuck.
But it was mostly in the bottom parts near the river, close to both trader cabins actually, We could hear them in the bushes but not clearly tell which ones.
 

Murphy

FNG / Fresh Meat
Nov 22, 2005
7,071
743
0
32
liandri.darkbb.com
This was the newest version though? Because in B1 and in a version of B2 I only had online for about 30 minutes specimens could still fall through the map and wander around at the bottom. Still audible, but not killable. This is fixed now.

When I play with my brother and friends we get a few stray specimens from time to time that don't show up with the main bulk but a minute or so later, on their own, but I don't think I can fix that. Happens in every larger map, I'm afraid.

But I'll take a look at the bushes near the traders. :)
 

SgtHermann

FNG / Fresh Meat
Jun 17, 2009
113
9
0
hi murphy

ur map rocks. to spawn the zeds in the bushes is genius.
only one little design-thingie: add a trader to the cave. otherwise noone goes there. its such a loss cause its well done.

anyways, this map is a keeper

keep up the good work

Sgt:)
 

Murphy

FNG / Fresh Meat
Nov 22, 2005
7,071
743
0
32
liandri.darkbb.com
ur map rocks. to spawn the zeds in the bushes is genius.
Thanks. :) It's the reason the map can be a little more action packed than MountainPass even though it's also very open, because ZEDs can spawn a lot closer to you.

The ZEDs aren't actually spawned in the bushes, btw. because I don't think that would be possible. They have to be spawned out of sight. So they are spawned in a little spawn-bucket below the bushes and then catapulted up through the terrain (which can be passed through from below, but not from above).:)

Re: Cave. Yeah. I put a few weapons into it but not enough to really get people to go there. I thought it would be more popular because it's a good defensive position. *shrug* A trader does sound like a good idea. I'll look into it.
 

Hippox

FNG / Fresh Meat
Aug 15, 2012
157
0
0
This is a quite a lovely map. However, I do think the specimens are catapulted too high up into the air over the bushes when they spawn. It just doesn't look very good to me. It's an atmospheric issue. If it could be changed, it look nicer to me, at least.

Also, it is possible to get blocked on some of the tree bridge's corners. Blocked as in running into a wall, if you understand. Like the bump is too high to cross when you think it shouldn't really be.
 
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Murphy

FNG / Fresh Meat
Nov 22, 2005
7,071
743
0
32
liandri.darkbb.com
This is a quite a lovely map. However, I do think the specimens are catapulted too high up into the air over the bushes when they spawn. It just doesn't look very good to me. It's an atmospheric issue. If it could be changed, it look nicer to me, at least.
First of all, thank you. :) Second, yeah, I agree but it's necessary so they don't bump into eachother on the way up and make some fall through the ground again.:(
 

Hippox

FNG / Fresh Meat
Aug 15, 2012
157
0
0
First of all, thank you. :) Second, yeah, I agree but it's necessary so they don't bump into eachother on the way up and make some fall through the ground again.:(
I see. Well, better that it works properly, of course. :)