KF-FogField beta

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NoPlan

FNG / Fresh Meat
May 22, 2009
5
0
0
Japan
My first KF map. This map is wide and the difficulty is high. It seems that there is not the big bug.
I'll add some decorations later. plz do test!:)

**************************
new Beta5
*Fixed ambient sounds.
*Performance optimization.(fog, projector, etc...)
*A trader room was moved.
*Added new decorations.
**************************

download map KF-FogFieldBeta5 (26MB) NEW!!

download cache KF-FogFieldBeta5.rom.uz2 (file server only) NEW!!

*****New beta5*****************************************

New building.(beta5)
fix_502.jpg

Changed design.(beta5)
fix_501.jpg

fix_503.jpg

*************************************************


from beta3
Shot00015.jpg

Shot00018.jpg

New building.(beta4c)
Shot00022.jpg


moved from [URL="http://forums.tripwireinteractive.com/showthread.php?t=32488"][URL="http://forums.tripwireinteractive.com/showthread.php?t=32488"][URL]http://forums.tripwireinteractive.com/showthread.php?t=32488[/URL][/URL][/URL]
 
Last edited:

arramus

FNG / Fresh Meat
May 8, 2009
1,142
57
0
Residing in Japan
きれいでしょー!

Here are a couple of things I found.

In this room the bots have difficulty attacking near the sandbags and it's easy to exploit. They are very close but don't seem to be able to attack.

ozhjqxcwno.jpg


Sometimes they get stuck on the table and can't/don't move.

wwdddupjmr.jpg


Coming outside creates a visual bug with the distant terrain/Sms. Maybe this is something you can't fix because of the fog setting.

bsmtxaunob.jpg


Outside was very smooth and I didn't get stuck in the terrain anywhere. I like the imported Static Meshes and Textures. They look great and give something extra to the map rather than the regular default fixtures.

今からよろしくお願いします。 :P
 

fabi

FNG / Fresh Meat
May 17, 2009
24
0
0
Since the latest beta this map lags like hell any time I play it. Lowering my settings doesn't change that - this is the only map with which I can observe this behavior.

I don't know if you are developing this map on an extremely high-end pc, but it seems like it if you don't experience any of this, as I can run the game on highest settings at 80fps, but this map still lags and stutters.
 

NoPlan

FNG / Fresh Meat
May 22, 2009
5
0
0
Japan
Thank you, arramus and fabi!!


Add a wall at entrance to hide that fog color ware different from the outside. I want to red fog in this building...
fix_4a01.jpg


Next. Add new doorway to the room. And tables ware moved.
fix_4a02.jpg



And about the performance.
This map is using "Distance Fog" for good performance of outdoor.
However, I know there are 2,3 causes that performance becomes bad in forest.

A:light beams
B:shadow projectors
C:Emitter

Out performance may not be good depending on a PC. These A,B,C are the beautiful effects that are not light. Depth complexity of the transparence.
I'll fix ABC later.
 

tryhard

FNG / Fresh Meat
Mar 28, 2009
13
0
0
Great map!
I only been on this map in solo yet (had to test it because my pc is not so "highend") - ran very ok on beginner.
Keep up the good work!
 

NoPlan

FNG / Fresh Meat
May 22, 2009
5
0
0
Japan
Beta5!!

The performance optimization was done.
It was projector in the forest that the to performance was to lowest. These were delted.
And I changed emitters to smaller radius.


<Beta5>
*Fixed ambient sounds.
*Performance optimization.(fog, projector, etc...)
*A trader room was moved.
*Added new decorations.
 
Last edited:

fabi

FNG / Fresh Meat
May 17, 2009
24
0
0
I think the trader by the pier with the boat has an exploit. There's a corner where 'press E to trade' pops up, even when you are not inside the shop and the wave is still going.

I haven't tested if you can actually trade in that situation, though, as I was too busy trying to stay alive. ;)
 

Z-MAN

FNG / Fresh Meat
Jun 23, 2009
248
9
0
Server Crash

Server Crash

It is a very exciting map.
I like this map.
Thank you.:)

There was a problem in beta5.:(
It is a log when the map changes from KF-FogFieldBeta5 into KF-AquaStudy.

Crashing during garbage collection??

NetComeGo: Close TcpipConnection ***.***.***.***:1748 06/23/09 05:19:15
Log: PlayAnim: Sequence 'DeathF' not found for mesh 'british_soldier_chris'
ScriptLog: ProcessServerTravel: KF-AquaStudy
ScriptLog: PreClientTravel
Log: Server switch level: KF-AquaStudy
Log: Browse: KF-AquaStudy?Name==KFPlayer?Class=Engine.Pawn?Character=Corporal_Lewis?team=1?Sex=M?game=KFMod.KFGameType?VACSecured=true?MaxPlayers=6?mutator=
Exit: Socket shut down
Log: Collecting garbage
Log: Purging garbage
Critical: UObject::GetPathName
Critical: UObject::GetPathName
Critical: UObject::GetPathName
Critical: UObject::GetFullName
Critical: DispatchDestroy
Critical: UObject::GetPathName
Critical: UObject::GetPathName
Critical: UObject::GetPathName
Critical: UObject::GetFullName
Critical: DispatchDestroys
Critical: UObject::purgeGarbage
Critical: UObject::CollectGarbage
Critical: Cleanup
Critical: UGameEngine::LoadMap
Critical: LocalMapURL
Critical: UGameEngine::Browse
Critical: ServerTravel
Critical: UGameEngine::Tick
Critical: Level KF-AquaStudy-Beta
Critical: UpdateWorld
Critical: UServerCommandlet::Main
Exit: Executing UObject::StaticShutdownAfterError
Exit: Exiting.
Log: FileManager: Reading 0 GByte 709 MByte 983 KByte 761 Bytes from HD took 40.997669 seconds (40.769669 reading, 0.228000 seeking).
Log: FileManager: 7.875968 seconds spent with misc. duties
Uninitialized: Name subsystem shut down
Uninitialized: Log file closed, 06/23/09 05:19:38