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Updated to b3 for kf2 preview build
Had to change collision on and around the trucks, as the new update made it able to get stuck between them.
Few tweaks to environment.
This build is for the beta preview.
No night time version for this version yet.
Based on part of a Socom 2 map, Fish Hook, that I thought fitting for kf2. It's a small map with many attractive spots to post up. But hopefully no spot is too powerful.
This is my first map using a dominant directional light and I'm hoping I used it somewhat properly.
As always I appreciate feedback and suggestions
I'm aware of some of the dominant directional light bleeding through some indoor corners. Not sure how to resolve it
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