KF-Fish_Hook

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moonmonk

FNG / Fresh Meat
May 17, 2015
16
0
0
Updated to b3 for kf2 preview build

Had to change collision on and around the trucks, as the new update made it able to get stuck between them.
Few tweaks to environment.
This build is for the beta preview.
No night time version for this version yet.

Screenshots - http://imgur.com/a/0Tl87

Download - https://www.dropbox.com/s/l9pajmwtwih3vp6/KF-Fish_Hook_b3.zip?dl=0

Based on part of a Socom 2 map, Fish Hook, that I thought fitting for kf2. It's a small map with many attractive spots to post up. But hopefully no spot is too powerful.
This is my first map using a dominant directional light and I'm hoping I used it somewhat properly.

As always I appreciate feedback and suggestions

I'm aware of some of the dominant directional light bleeding through some indoor corners. Not sure how to resolve it
 
Last edited:

okungnyo

FNG / Fresh Meat
Aug 5, 2013
269
0
0
So just to be 100% sure, we can delete KF-Sunset-Beta2 and replace it with this?

In other words, FishHook Beta 1 = Sunset Beta 3, yeah?? ;)
 

Kotgewehr

FNG / Fresh Meat
May 19, 2015
43
0
0
Hey
This map is fun i like it , i just found a place where u get stuck

Spoiler!
 

moonmonk

FNG / Fresh Meat
May 17, 2015
16
0
0
Updated to b2

Changes in b2
Crappy kismet boat!
Improved lighting
Made roof spawns a little more dangerous
Tree now has no collision except for trunk
Widened a couple door ways
Fixed some areas you could get stuck in
 

moonmonk

FNG / Fresh Meat
May 17, 2015
16
0
0
Updated to b3 for beta preview build

Had to change collision on and around the trucks, as the new update made it able to get stuck between them.
Few tweaks to environment.
This build is for the beta preview.
No night time version for this version yet.