RockMax;n2299778 said:Update ready, but we still can´t fix the pathnodes. I will try to re-create the landscape again..
Seanchaoz;n2299932 said:Have you tried enabling the "Path Colliding" option on the landscape?
Alternatively I remember Vamp placing 'fake' floor meshes just a few units underneath the landscape on KF-TaintedGrove to simulate collision and fix pathing. It's ****ty work and very time consuming but as a last ditch solution I'm 99.9% sure that would fix it.