KF-EscapeToHeaven

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Raj

FNG / Fresh Meat
Mar 27, 2009
304
2
0
This is the worst custom map I've played. The detail is completely lacking, there is no skybox (just a ceiling with a moon on it), it's mostly omnidirectional (you can only go up, then back down, repeat), the textures aren't right, the lighting is off...I could go on and on. Normally I would explain how to fix all these but judging by the fact the designer said he spent an "extra 12 hours making it better" I don't believe it would help much.

original was better.

To map author: use light sources, make the map as it was in mod.
 

elohim

FNG / Fresh Meat
Mar 22, 2009
15
1
0
i have to admit, that it doesn*t make fun, but i think it's really because the zombies only come from one direction. I should add more spawning points into the map, but i won't, because hardly noone likes it and I just wanted to make it "complete" this was my idea of the map and it will stay the same. adding more spawn wouldn't be logical, or how should the zombies come in from above? can they fly? The idea behind it was, that there are so many specimen, that you're forced to go up the building. and it should be frightening, that you reach the top and there are still so many of them. But the concept didn't work. The fact that I invested 12 hours is that, that I like use the unrealed every 2 years one time for about 2 days and that was it.
 

Anemia

FNG / Fresh Meat
Mar 22, 2009
232
15
0
i have to admit, that it doesn*t make fun, but i think it's really because the zombies only come from one direction. I should add more spawning points into the map, but i won't, because hardly noone likes it and I just wanted to make it "complete" this was my idea of the map and it will stay the same. adding more spawn wouldn't be logical, or how should the zombies come in from above? can they fly? The idea behind it was, that there are so many specimen, that you're forced to go up the building. and it should be frightening, that you reach the top and there are still so many of them. But the concept didn't work. The fact that I invested 12 hours is that, that I like use the unrealed every 2 years one time for about 2 days and that was it.

I kinda liked this map in the mod, except when there was any camper in, then it always ended up on one big campfest. I loved that shiny part where the amount of gore were like 180% (felt like that anyway). I vote for make some spawns inside, since it was way to easy in the mod (even for the mod) and improve the traderthingy. And even if you don't add inside spawns you should make it harder somehow. since unfortunately you can't make it harder than suicidal.