L4D, specifically, they went overboard IMO with the 'game-as-a-movie' thing, and overall game play suffered for it.
No, not really; that's actually one of the things that made the game work well.
I've bought Killing Floor, and I expect it will be quite a fun diversion as a lightweight arcade-style FPS, but it has been getting a little over-hyped on the forums (here and over on Steam); I think some people might be expecting something more than what the game is actually intended to be.
Accordingly, I foretell that at least one person who has been excitedly extolling the virtues of the game on the forums over the past week(s) will turn up in about six hours asking "Umm... is that it?"
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