KF-Dust2-Classic-Night-Beta

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Ggd07

FNG / Fresh Meat
Jan 2, 2010
63
5
0
Bulgaria/Vratza
www.Ggd07.com
@rickyhorror - wow mate, thank you very much for that useful feedback, and thank you for taking your time to write all this stuff and to play the map to that stage.. It will indeed help me a lot. I am grateful =)

I knew there were going to be a lot of problems with the zombies.

The biggest problem is, I don't understand the pathing at all. Not even a little bit, and I am sure thats where the problem comes from. I don't really understand the concept of pathing, and I don't know how to learn. I guess learning by testing is the answer here. If there is some sort of explanation on the KF zeds, and pathing, It would be awesome to read an article or something.

@kryspik -hey mate, thank you too for sharing your thoughts, but the map will stay to those scales, as I think are perfect for this map. I don't see it as you do "made for giants" at all. It is perfect for a KF map (the scaling that is). And you are right about the spawn points. Needs more, and more cleverly placed.

I will start working on second beta as soon as I do a little testing on the pathnodes and pathing of the KF zeds... Because I don't have any idea how any of that works. They get stuck on doors, on corners, and the few problems rickyhorror posted.
 

rickyhorror

FNG / Fresh Meat
May 25, 2010
459
67
0
@rickyhorror - wow mate, thank you very much for that useful feedback, and thank you for taking your time to write all this stuff and to play the map to that stage.. It will indeed help me a lot. I am grateful =)

I knew there were going to be a lot of problems with the zombies.

The biggest problem is, I don't understand the pathing at all. Not even a little bit, and I am sure thats where the problem comes from. I don't really understand the concept of pathing, and I don't know how to learn. I guess learning by testing is the answer here. If there is some sort of explanation on the KF zeds, and pathing, It would be awesome to read an article or something.

@kryspik -hey mate, thank you too for sharing your thoughts, but the map will stay to those scales, as I think are perfect for this map. I don't see it as you do "made for giants" at all. It is perfect for a KF map (the scaling that is). And you are right about the spawn points. Needs more, and more cleverly placed.

I will start working on second beta as soon as I do a little testing on the pathnodes and pathing of the KF zeds... Because I don't have any idea how any of that works. They get stuck on doors, on corners, and the few problems rickyhorror posted.

Not a problem. [: It's always fun to play new maps and help people out.

For your paths, if you're having some trouble, youtube some SDK mapping tips for KF, there are a lot. And you can also open up some core maps in the SDK and check out what they've done, paths, lights, etc. When I tried making a map, they helped out a lot. Video guide, the wiki, and playing with things in the SDK will help you learn tons and help you understand things you're confused on.

Not to mention, there are tons of excellent mappers in the forums. You can always post threads asking for tips and advice when you're confused or lost on something. Someone would take the time to help.

EDIT: OH! Also, you need jump pads / jump nodes (w/e they're called) in areas they get hung up on sometimes. So they can hope out, over, under, etc. There are a few guides on how to do those as well. [:
 
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rickyhorror

FNG / Fresh Meat
May 25, 2010
459
67
0
Well I looked and searched around and did not find any particular guides on pathing, pathnodes, and "jump pads".

I guess I will be testing on my own. Thanks!

here is a good one on jumppads:

YouTube - Killing Floor SDK jumppads & Blocking Volumes

here is one on showing your paths for your path nodes:

YouTube - Killing Floor SDK How to see paths from the pathnodes+copying from core maps

here is one that teaches you on how to make a basic map, but it teaches you about path nodes and how to place them:

YouTube - Killing Floor - Simple Map Making.

i hope that helps you out some
 
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Ggd07

FNG / Fresh Meat
Jan 2, 2010
63
5
0
Bulgaria/Vratza
www.Ggd07.com
I watched those tutorials, and checked out even more. I think I understand pathing a little better. But I still can't fix the stupid crate problem that you found. Whenever you crouch there, they just jump on you and start to fight each other, walk on your head and only 2-3 of 15 get to hit you. I tried placing JumpSpots, I even looked at the official levels to see what is done in these situations, and only a pathnode is placed. I noticed on a table in Biotics that there is only a pathnode on it, and they come and hit you, but on my level they just jump on you.

http://img710.imageshack.us/img710/4183/45599507.jpg

Can anybody give any tips about that..
 

rickyhorror

FNG / Fresh Meat
May 25, 2010
459
67
0
I watched those tutorials, and checked out even more. I think I understand pathing a little better. But I still can't fix the stupid crate problem that you found. Whenever you crouch there, they just jump on you and start to fight each other, walk on your head and only 2-3 of 15 get to hit you. I tried placing JumpSpots, I even looked at the official levels to see what is done in these situations, and only a pathnode is placed. I noticed on a table in Biotics that there is only a pathnode on it, and they come and hit you, but on my level they just jump on you.

http://img710.imageshack.us/img710/4183/45599507.jpg

Can anybody give any tips about that..

Maybe place another path node on the top box too.
 

driftwood

FNG / Fresh Meat
Jun 9, 2009
672
22
0
Gold Coast, Qld, Australia
Main reason for me not running an .exe for map packs etc is that most people who write self installers assume a filepath like C:/program files/ rather than search the windows registry for the actual location, or even let the user browse for the location. And I don't like risking getting a virus when I know that the task at hand could usually be performed without an .exe. Virus protection? Prevention is always better than a cure, personally I don't even have any protection for my PC on Win7 and this has worked out for me since Win7 launch day.

I can see how .exe would be good for the masses though; the solution is to release both .zip and .exe if you made one.
 

Ggd07

FNG / Fresh Meat
Jan 2, 2010
63
5
0
Bulgaria/Vratza
www.Ggd07.com
Main reason for me not running an .exe for map packs etc is that most people who write self installers assume a filepath like C:/program files/ rather than search the windows registry for the actual location, or even let the user browse for the location. And I don't like risking getting a virus when I know that the task at hand could usually be performed without an .exe. Virus protection? Prevention is always better than a cure, personally I don't even have any protection for my PC on Win7 and this has worked out for me since Win7 launch day.

I can see how .exe would be good for the masses though; the solution is to release both .zip and .exe if you made one.

ok good for you

___

@rickyhorror thanks for the tip, I am still experimenting :)
 
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BartBear

Active member
May 15, 2007
1,247
24
38
Poland
discord.gg
Main reason for me not running an .exe for map packs etc is that most people who write self installers assume a filepath like C:/program files/ rather than search the windows registry for the actual location, or even let the user browse for the location. And I don't like risking getting a virus when I know that the task at hand could usually be performed without an .exe. Virus protection? Prevention is always better than a cure, personally I don't even have any protection for my PC on Win7 and this has worked out for me since Win7 launch day.

I can see how .exe would be good for the masses though; the solution is to release both .zip and .exe if you made one.
Have you tried exes from here? Those like these ones have red.orchestra.pl warranty :)
 
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BartBear

Active member
May 15, 2007
1,247
24
38
Poland
discord.gg
You talking to me?...You talking to me!? fu......:D:D
No I hate ot I hunt them on my site, but I posted here because I've got your map at link above and the installer is our ASI :cool:
 

Ggd07

FNG / Fresh Meat
Jan 2, 2010
63
5
0
Bulgaria/Vratza
www.Ggd07.com
Beta 2 Available.

Updates:
- Optimized Pathing (at least.. I hope so.. :D )
- A little more optimization for the map
- Lighting Optimization

I hope zombies don't get stuck on boxes. At least, when me and my girlfriend tested 5-6 waves, they busted our ashes on the boxes. Some zombies still jump on your head. I hope I get some feedback on this one. I will continue testing though.

>>> Download Link [EXE] <<<
>>> Download Link [ZIP] <<<

Also.. why can't I edit my first post :confused: