Filename: KF-Dust2-Classic-Night-b1
Map Name: Dust 2 - Night
Description:
This is a port of the classic de_dust2 from Counter-Strike 1.6 and is my first ever map on Killing Floor. It is messy, it is buggy, but thats how a person learns.
Beta 2 Available.
Filename: KF-Dust2-Classic-Night-b2
Updates:
- Optimized Pathing (at least.. I hope so..
)
- A little more optimization for the map
- Brief Lighting Improvements
I hope zombies don't get stuck on boxes. At least, when me and my girlfriend tested 5-6 waves, they busted our ashes on the boxes. Some zombies still jump on your head. I hope I get some feedback on this one. I will continue testing though.
>>> Download Link [EXE] <<< - 4,17 MB
>>> Download Link [ZIP] <<< - 4,78 MB
Page Link
Screenshots:
http://www.ggd07.com/wp-content/uploads/2010/08/Shot00002.jpg
http://www.ggd07.com/wp-content/uploads/2010/08/Shot00000.jpg
If somebody is interested, please check it out and if you have time, share what you think will improve it, and what I did wrong, since this is my first ever map on the unreal engine.
Also, I want to thank Murphy very much for taking his time to help a newbie like me by troubleshooting and showing me some smart techniques!
Map Name: Dust 2 - Night
Description:
This is a port of the classic de_dust2 from Counter-Strike 1.6 and is my first ever map on Killing Floor. It is messy, it is buggy, but thats how a person learns.
Beta 2 Available.
Filename: KF-Dust2-Classic-Night-b2
Updates:
- Optimized Pathing (at least.. I hope so..
- A little more optimization for the map
- Brief Lighting Improvements
I hope zombies don't get stuck on boxes. At least, when me and my girlfriend tested 5-6 waves, they busted our ashes on the boxes. Some zombies still jump on your head. I hope I get some feedback on this one. I will continue testing though.
>>> Download Link [EXE] <<< - 4,17 MB
>>> Download Link [ZIP] <<< - 4,78 MB
Page Link
Screenshots:
http://www.ggd07.com/wp-content/uploads/2010/08/Shot00002.jpg
http://www.ggd07.com/wp-content/uploads/2010/08/Shot00000.jpg
If somebody is interested, please check it out and if you have time, share what you think will improve it, and what I did wrong, since this is my first ever map on the unreal engine.
Also, I want to thank Murphy very much for taking his time to help a newbie like me by troubleshooting and showing me some smart techniques!
Last edited: