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KF-Dungeons

futrchamp

FNG / Fresh Meat
Jun 9, 2011
3
0
0
This is my first map, set in a dark dungeon and lower chamber where you may want to use your flashlight;). In my testing, there is virtually no area where you can be completely safe from behind attacks. Comments and suggestions are ever so welcome, as I would really like feedback on my first map:D. Pics and link below.

Download: [url]http://www.mediafire.com/?4p240koxyx0pz4t[/URL]

Screenshots:

 

PiX

FNG / Fresh Meat
Mar 20, 2009
306
69
0
Sweden
Look like a first map, in that everyone's first map looks like that. :)
I might give it a try later.
 

futrchamp

FNG / Fresh Meat
Jun 9, 2011
3
0
0
Look like a first map, in that everyone's first map looks like that. :)
I might give it a try later.
Thanks for considering to try it. But I guess it does look like a first map:eek:. After this is finished, though, I'm going to try an outdoors map, and make it a bit bigger. I got this one done quite quickly since I've already worked in Hammer, but now that I'm getting used to the KF SDK, I feel more comfortable tackling bigger things. :)
 

PiX

FNG / Fresh Meat
Mar 20, 2009
306
69
0
Sweden
Okay here's some feedback.

Like I said it looks like a first map. It is, and unfortinetly it plays like one too. Some pointers:
- Make sure there's a path for the enemies to take to every room in your map. The room to the left in the first screenshot is not within reach for them.
- The trader has no door. What's up with that?
- The doorway in your second screenshot needs smoothing. You easily get stuck and have to duck or jump.

I like the drop-down spawn near the trader.
But don't get discouraged. It only gets better from here. :)

Here's my first map.