KF-Doom3

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J.D.*

FNG / Fresh Meat
Jan 26, 2010
378
63
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Photoshop bump :

1] Grab you texture

2] Make it black and white

3] Crank up the contrast and paint some areas extra white where you want more bump, and black for no bump.

4] Use the nvidia tool in photoshop to create the bump map. Set the scale to 15-ish depending on your detail and filter type on 5x5. Aternate Conversions I set on Colorspace. Check "add height to normal map"/animate light / and alpha field on height.

5] Re-save the file

6] Open the orginal texture

7] Paste the bump map in a new layer

8] Make the bump black and white

9] Crank the contrast so the area's in between the bump become white-ish, and the shade of the bump becomes black.

10] Use the layer style "multiply" in photoshop on the bumpmap layer and voila...we have a basic bumpmap

Its needs allot of tweaking afterwards offcourse, to get it even better...but this technique will get you a simple bumpmap without opening all those painfull 3d programs lol ;-)

If you actually take the time to create an accurate bump map of a texture, might as well convert to a normal map then to a cavity map. Cavity will give you edge definition and the blue channel of the normal map will give you occlusion. This will create alot more depth and a little extra geo from time to time wouldnt hurt either.
 

Hemi

FNG / Fresh Meat
Jul 30, 2010
1,572
573
0
If you actually take the time to create an accurate bump map of a texture, might as well convert to a normal map then to a cavity map. Cavity will give you edge definition and the blue channel of the normal map will give you occlusion. This will create alot more depth and a little extra geo from time to time wouldnt hurt either.

http://en.wikipedia.org/wiki/Normal_mapping

Like benjamin mentioned before... a normal map is just a way to create a bumpmap. :p So they are the same. So if I take the time to create a bumpmap I allready made a normal map or a cavity map which is also a form of bumpmapping... What/huh?

http://en.wikipedia.org/wiki/Bump_mapping

I was trying to explain it a bit simple for the people that dont understand all this bump/3d/photoshop stuff.

technique will get you a simple bumpmap
 

J.D.*

FNG / Fresh Meat
Jan 26, 2010
378
63
0
While Im not going to click on your wiki links that you felt you needed to include for all of us who are obviously clueless, I will say Normal Maps and Bump maps are NOT the same as you suggest. Normal maps hold lighting information on 3 axis and bump maps do not.

Like benjamin mentioned before... a normal map is just a way to create a bumpmap. :p So they are the same. So if I take the time to create a bumpmap I allready made a normal map or a cavity map which is also a form of bumpmapping... What/huh

What you suggested before was making a bump map out of the texture and setting it to multiply so that ONLY the shadowed crevices show. If you can comprehend what I typed, I was simply suggesting a way to ADD on to that. With a bump map you can use various PS plugins to convert to a normal map, and this gives you more information to use. It is VERY common to create cavity/curvature maps FROM the normal map and grabbing the blue channel from the normal map that gives you the OCCLUSION much like the only effect you get from simply multiplying a bump map on top.
 

Hemi

FNG / Fresh Meat
Jul 30, 2010
1,572
573
0
While Im not going to click on your wiki links that you felt you needed to include for all of us who are obviously clueless, I will say Normal Maps and Bump maps are NOT the same as you suggest. Normal maps hold lighting information on 3 axis and bump maps do not.


I didnt mean to come off like a wise-***...

Nevermind... I just wanted give you guys some usefull tips :)

*scratch that..no need for debate anymore...*

runs... :p
 
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XJ5

FNG / Fresh Meat
Aug 4, 2010
84
9
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It seems that this version (perks don't level up) is different from the version that Yoshiro has posted on white list.
 

_Duke_

FNG / Fresh Meat
Aug 22, 2010
280
151
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Kind of derailing a bit here, but... there's the Pulse Rifle from Aliens and the Aliens themselves being worked on and I thought this map (KF-Doom3) is the best fit we have so far :D
 

_Duke_

FNG / Fresh Meat
Aug 22, 2010
280
151
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Did you say Aliens themselves? Holy cheese cracker you got me excited, thats gunna be saweet as hell!

Links to info or thread or...PLEASE!

I did link the thread, mouse over "Pulse Rifle" in my post.

Edit: See Page 2 of that thread for Hemi's screens of the Alien itself.
 
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