Photoshop bump :
1] Grab you texture
2] Make it black and white
3] Crank up the contrast and paint some areas extra white where you want more bump, and black for no bump.
4] Use the nvidia tool in photoshop to create the bump map. Set the scale to 15-ish depending on your detail and filter type on 5x5. Aternate Conversions I set on Colorspace. Check "add height to normal map"/animate light / and alpha field on height.
5] Re-save the file
6] Open the orginal texture
7] Paste the bump map in a new layer
8] Make the bump black and white
9] Crank the contrast so the area's in between the bump become white-ish, and the shade of the bump becomes black.
10] Use the layer style "multiply" in photoshop on the bumpmap layer and voila...we have a basic bumpmap
Its needs allot of tweaking afterwards offcourse, to get it even better...but this technique will get you a simple bumpmap without opening all those painfull 3d programs lol ;-)
If you actually take the time to create an accurate bump map of a texture, might as well convert to a normal map then to a cavity map. Cavity will give you edge definition and the blue channel of the normal map will give you occlusion. This will create alot more depth and a little extra geo from time to time wouldnt hurt either.