KF-Doom2-Final-V7 forceing map change

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Burt_Reynolds

FNG / Fresh Meat
Nov 23, 2010
27
1
0
I tried putting KF-Doom2-Final-V7 on my server and before the round is over it forces a map change. Has anyone ran into this? Just out of curiosity is this map currently on the whitelist?
 

starxpilot

FNG / Fresh Meat
Jul 30, 2010
610
48
0
TF Industries
www.tfcgaschamber.net
Is that really whitelisted? I don't see it on the first page.

Maybe Yosh forgot to put it back, but i'm pretty damn sure that the map is whitelisted...otherwise the general discussion forums would be filled with threads about why the map is no longer whitelisted :rolleyes:

http://www.gamefront.com/files/20063973/KF-Doom2-Final-V7.7z

http://forums.tripwireinteractive.com/showthread.php?t=41919&page=22

I'm using that version on both of my servers and never had any problems. It is whitelisted as I gained Experience for my Demolitions and Firebug on it. Maybe you downloaded a bad copy? (Or other settings, mutator, etc.)
 
Last edited:

Burt_Reynolds

FNG / Fresh Meat
Nov 23, 2010
27
1
0
I am running maxplayers and antiblock only


Protocol=KillingFloor ProtocolDesc...pPrivs' PrivClasses=Class'XAdmin.xExtraPrivs'
 

FluX

Grizzled Veteran
Oct 26, 2010
5,395
234
63
www.fluxiserver.co.uk
Your problem straight away is MaxPlayers. This mutator is not whitelisted because it changes the gameplay of adding more then six players. TWI have made it for six players for a reason. If you want a whitelisted server then stick without that mutator OR install Marco's ServerPerksV4 mutator.

[url]http://forums.tripwireinteractive.com/showthread.php?t=36065[/URL]

For the first post, does it only do it on this map or does the straight away switching do it on other maps?
 

ro_sauce

FNG / Fresh Meat
Sep 26, 2007
3,135
329
0
bwhgaming.com
check your default maplists in webadmin
or
you can also add map to your command line:
ucc-bin server KF-Doom2x3v01.rom?game=KFmod.KFGameType?VACSecured=true?MaxPlayers=6?Mutator=ServerPerksV4.ServerPerksMut?log=server3.log -nohomedir ini=killingfloor3.ini
or
you can specify in the ini the default map
[KFMod.KFMaplist]
MapNum=0
Maps=KF-Doom2x3v01
[Doom2v7ONLY MaplistRecord]
DefaultTitle=Doom2v7ONLY
DefaultGameType=KFMod.KFGameType
DefaultActive=0
DefaultMaps=KF-Doom2-Final-V7
 

Burt_Reynolds

FNG / Fresh Meat
Nov 23, 2010
27
1
0
It had to do with the map vote feature. I was trying to do a 24/7 doom2 so I took out all the other maps. I had to turn off map vote for this to work. I know that maxplayers is not white listed. I was curious about whether the map was white listed for one of my other 6 slot severs. I did not see it on the official list. Apperantly it is whitelisted but has not been added to the the posted list yet.
 

starxpilot

FNG / Fresh Meat
Jul 30, 2010
610
48
0
TF Industries
www.tfcgaschamber.net
It had to do with the map vote feature. I was trying to do a 24/7 doom2 so I took out all the other maps. I had to turn off map vote for this to work. I know that maxplayers is not white listed. I was curious about whether the map was white listed for one of my other 6 slot severs. I did not see it on the official list. Apperantly it is whitelisted but has not been added to the the posted list yet.
Did you like, ignore my post?
Is that really whitelisted? I don't see it on the first page.

Maybe Yosh forgot to put it back, but i'm pretty damn sure that the map is whitelisted...otherwise the general discussion forums would be filled with threads about why the map is no longer whitelisted :rolleyes:

http://www.gamefront.com/files/20063973/KF-Doom2-Final-V7.7z[url]http://www.gamefront.com/files/20063973/KF-Doom2-Final-V7.7z[/URL]

http://forums.tripwireinteractive.com/showthread.php?t=41919&page=22[url]http://forums.tripwireinteractive.com/showthread.php?t=41919&page=22[/URL]

I'm using that version on both of my servers and never had any problems. It is whitelisted as I gained Experience for my Demolitions and Firebug on it. Maybe you downloaded a bad copy? (Or other settings, mutator, etc.)

-_-