From my previous testing of the map I think it will be fine with the vents.
And to RO Sauce, we have nothing against easy maps. And I have in fact instructed people on that before. However there is a point where it becomes too easy where there is little to no chance of the player ever befalling harm.
Take biotics for example. Everybody says it is an easy map. We are fine with that. However we will be spicing up the u shaped room a tad in the near future with a vent.
We do not take into account how "ugly" a map is for white listing, or how easy it is beyond the point of what we consider too easy (as defined above, players having little or no chance of being harmed). What we did to test this in this case was play both biotics and doom2 on hard with level 0 perks.
S281 I know you want to stay as true to the original as possible, which is fine. Just try and be innovative and use mechanics available. In this case the overhead vent which I believe you've already submitted. Another idea you might try is using the hidden rooms to spawn zeds that will pop out on occasion (that room has 2 I believe). I will be personally testing that version of the map with some members of the community unless you would like me to hold off for a new version.
And to RO Sauce, we have nothing against easy maps. And I have in fact instructed people on that before. However there is a point where it becomes too easy where there is little to no chance of the player ever befalling harm.
Take biotics for example. Everybody says it is an easy map. We are fine with that. However we will be spicing up the u shaped room a tad in the near future with a vent.
We do not take into account how "ugly" a map is for white listing, or how easy it is beyond the point of what we consider too easy (as defined above, players having little or no chance of being harmed). What we did to test this in this case was play both biotics and doom2 on hard with level 0 perks.
S281 I know you want to stay as true to the original as possible, which is fine. Just try and be innovative and use mechanics available. In this case the overhead vent which I believe you've already submitted. Another idea you might try is using the hidden rooms to spawn zeds that will pop out on occasion (that room has 2 I believe). I will be personally testing that version of the map with some members of the community unless you would like me to hold off for a new version.