KF-Doom2-Final-V6

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-[SiN]-bswearer

FNG / Fresh Meat
Apr 3, 2008
3,460
1,942
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So that's why they decided to release Commands and Exploits to the rest of BWH and public players?
:rolleyes:

right since that's obviously the best brilliant solution for getting things fixed :rolleyes:......tbh, those who instigated all that crap should have had their KF accounts shutdown as they intentionally violated the EULA :mad:

as one of the earliest members of KEPT (although not as active as i used to be due to real life) some of you guys need to understand that all we do and have ever done was test maps for exploits. we went through the entire whitelist to find maps with problems. we went through every stock map looking for issues. then after all that, we were asked to help test maps awaiting approval. after we test, we give our reports. TWI has the FINAL decision on any changes to the whitelist regarding approval/removal. you may whine to TW about them having a whitelist for customs without fixing their own stock maps, and rightfully that's a valid point. they have addressed the reasons as to why it takes a longer time to roll out patches for stock maps (you can search for the exact posts).

KEPT (at least the people i know well) has never played favorites in regards to purposely going after specific maps, mappers, or communities. it just so happens that a large majority of the DOOM maps end up becoming "popular" not because of the quality, or because they're nostalgic, but because they were filled with exploits or were so easy that people could play the maps to powerlevel. when a particular community of players happen to run 10+ servers with this map 24/7, advertise "powerleveling" guides specifically for this map, and then the map gets removed not just once, but twice, three times, four times, doesn't matter how many times...... what kind of response do you think they'll give? :confused::rolleyes:

so in retaliation, what do those people do? attack KEPT members, attack TWI, and finally threaten to "bring down TW and Killing Floor" by doing the following:

  • creating powerleveling guides
  • Shadowe989 said:
    Join "Bob's Whorehouse #16 Leveling Server" @ 63.251.20.106:7752 to get instant perks.
  • Shadowe989 said:
    Sidenote: If anyone would like to help our team with overriding their whitelist protection they put on the patch (you need unreal script or C+ knowledge) let us know and we will send you the information about their protection method they are using or if your a major server owner and would like to sign on to use a 3rd party white list email me at shadowE989 @ gmail.com .
you don't see any other mappers, modders, players or communities going that ballistic over the removal of this map. why? because normal people actually care about the KF community whereas these people only care about THEIR little community and attempt to put up a false image that they are doing what they do for the "benefit" of the KF community.

exploiting and all forms of CHEATING are not beneficial for the KF community.....that's a fact. that's why KEPT does what they do. that's why TWI does what they do.

this to all mappers: if you want you map whitelisted, you have to play TW's game, sorry. KEPT will help test it for you to identify issues that might prevent TW from whitelisting your map, but again TWI has the ultimate authority.
 

S281

FNG / Fresh Meat
Nov 23, 2009
198
62
0
CA
I think I'll try removing welding from the door's to the blue room and increase spawn desirability for the vents. Maybe add some more spawns too so they are more likely to spawn tougher zeds.

<REMOVED>
 
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-[SiN]-bswearer

FNG / Fresh Meat
Apr 3, 2008
3,460
1,942
0
<REMOVED>

--------------------------------------------------------------------------------------------------------------​

back on topic:

However, I do think that players should be able to enjoy an old school map when they want and not have to worry about leveling up or not.

then why are you fixing the map? there's nothing stopping them from playing it as it is right now. the point is that they WANT to care about leveling. every player has the option to use the perks replacement mutator to have perks available to make the game more enjoyable.

I do agree with you Driftwood, people do only play maps like Doom2 and Defence because they are easy.

which is exactly the reason why TW decided to remove it from the whitelist. so to remedy the situation, i'd imagine the best way to get it back on the whitelist is to, as Xienen suggested, make it harder. i wish you good luck in that endeavor and hope that it works out for you so issues with this map can finally be put to rest. ;)
 
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omarfw

FNG / Fresh Meat
Jun 13, 2009
2,502
85
0
Here Be Dragons
www.last.fm
then why are you fixing the map? there's nothing stopping them from playing it as it is right now. the point is that they WANT to care about leveling. every player has the option to use the perks replacement mutator to have perks available to make the game more enjoyable.

exactly. people can still play the map right now, they just can't level their perks.
 

mamoo

FNG / Fresh Meat
Jun 19, 2009
2,465
542
0
30
East Sussex, England
Lol you all need to calm down about this. Yes, some members of BWH decided to open leveling servers to show the public that the whitelist system still needs work.

So, do you take this stance in other situations, for example:

"Did you know that the Queen's car doesn't have bulletproof glass?"

"No, it probably should, I might write a letter to Buckingham Palace about it."

"Don't worry, I'll just go shoot the Queen instead."
 

nath2009uk

FNG / Fresh Meat
May 25, 2009
1,368
174
0
England, UK
<snip>

This map could easily be touched up.
What I've seen, it could use several more pathnodes, generally just to stop zeds getting stuck in certain places, then possibly another corridor.
IMO it would probably be easier if the door wasn't able to be welded, since only a few pour it at a time because of the narrow corridors.
 

hatology

FNG / Fresh Meat
Jul 26, 2010
2
0
0
Lol Y'all troll?

This map could easily be touched up.
What I've seen, it could use several more pathnodes, generally just to stop zeds getting stuck in certain places, then possibly another corridor.
IMO it would probably be easier if the door wasn't able to be welded, since only a few pour it at a time because of the narrow corridors.
The thing is, every time I see them submit a map improvement, everyone gets all uppity and against it. Honestly, it feels like it is not even about the map.
 

Yoshiro

Senior Community Manager
Staff member
Oct 10, 2005
13,575
4,165
113
The final decision by Tripwire is always about the map.
 

J.D.*

FNG / Fresh Meat
Jan 26, 2010
378
63
0
The final decision by Tripwire is always about the map.

So, KEPT does their testing, then TWI looks at the review by KEPT and decides or you test it to confirm? So the issue of being "too easy" but exploit free, wheres that come in to play?
 

J.D.*

FNG / Fresh Meat
Jan 26, 2010
378
63
0
Snips, wat.

AFAIK, Xienen tested the last one himself, and said he could easily defend the 'blue room' on his own.

Well, I remember ahwhile back reading that easy maps are ok for the whitelist as long as your not powerleveling. I don't see camping a room as being powerleveling.

Also, I agree with sambopukka, haha yes boycott the perks, problem solved. That would make the game almost fun to play again. Everyone at equal ability and same cost for all weapons.
 

Yoshiro

Senior Community Manager
Staff member
Oct 10, 2005
13,575
4,165
113
We compared Doom to one of our maps, that is often labeled as too easy. We tested with lvl 0 perks with decent players on Hard. We found it to be easier.

We are making changes to our stock map ourselves and I believe have recommended the same chagnes be made to Doom.
 

Yoshiro

Senior Community Manager
Staff member
Oct 10, 2005
13,575
4,165
113
hint hint means nothing to me. Send me a PM if you have a specific thing you would like me to make note of.
 

ro_sauce

FNG / Fresh Meat
Sep 26, 2007
3,134
329
0
bwhgaming.com
yikes, careful there buddy.
i really think that the standards should be about EXPLOITS, not how easy a map is.
basically you're just punishing the people who want to play easy maps, "You want to play (insert easy map name)?, ok, go ahead, but you can do it without gaining experience, muahahahaha!"
 

ro_sauce

FNG / Fresh Meat
Sep 26, 2007
3,134
329
0
bwhgaming.com
just be careful about insulting people, instead of saying it that way, you could suggest that maybe the kept group should be a mix of theologies, like how we have dems and repubs, maybe have those who want strict rules versus those who are more easy going.
and stop stalking me!!! (jk, i posted here, browsed a bit, and BAM, you post again, lol)
 

omarfw

FNG / Fresh Meat
Jun 13, 2009
2,502
85
0
Here Be Dragons
www.last.fm
Xienen has disagreed with some of our reviews occasionally. TW does not just take our word for it with reviews and just side with everything we decide. The criteria for what makes a map whitelistable according to the KEPT just happens to be pretty much what TW also thinks makes a map whitelistable so there has rarely been any disagreement. If a KEPT member ever started to deviate from that criteria and throw in his/her personal opinions, I would definitely have to have a little talk with them.

Also, as much as I'd love to have a stricter process when it comes to who gets to join, I can't afford to atm. the fact is that if a member is willing to do this kind of work at all and recieve flack from it from a lot of kf players, they are most likely the kind of person I want on the team. Maturity is not something I can easily gauge over the internet before they do actual testing. I've made it clear to the team that I expect them to represent us in a mature manner and if they don't then they won't be on the team. It's up to the community to report misconduct to me via pm.

as for standards, they are based on exploits primarily and difficulty only comes into play if it alters the KF standards that TW has in place. if suicidal plays like normal, that map can be used to power level. it's fairly simple logic.
 
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S281

FNG / Fresh Meat
Nov 23, 2009
198
62
0
CA
What I've seen, it could use several more pathnodes, generally just to stop zeds getting stuck in certain places, then possibly another corridor.
IMO it would probably be easier if the door wasn't able to be welded, since only a few pour it at a time because of the narrow corridors.

Finally some posts actually aimed at improving the map. As for pathnodes, the map actually has too many. Although editing them further could help out im sure. Making the door not weldable doesn't seem to really matter, as the same amount of zeds will flood into the room and players eventually let the door blow down once the 32 max zeds has spawned. The corridors are actually decently wide enough, as I have never seen zeds ever get stuck in them. And as I have posted before, trying to keep it looking like the classic one is the goal, so adding another corridor is out of the question. Appreciate the point about the pathnodes though. Keep the constructive ideas coming.