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KF Doom III

I never felt the Cyberdemon was intimidating/lethal enough, so some stuff I'm in the middle of doing:
Giving it a melee attack- an insta-kill stomp on anyone close enough
http://webmshare.com/play/DGK5Vhttp://webmshare.com/play/DGK5V
Giving it a second animation for flinching- damage under 50 won't flinch at all, damage over 50 does a light flinch, over 800 does what it does presently
Making it rage similarly to a Fleshpound, with different durations and damage thresholds
Make the ground shake when it is within about 50m
What are the community's thoughts on the idea?
 
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I never felt the Cyberdemon was intimidating/lethal enough, so some stuff I'm in the middle of dong:
Giving it a melee attack- an insta-kill stomp on anyone close enough
http://webmshare.com/play/DGK5V[url]http://webmshare.com/play/DGK5V[/URL]
Giving it a second animation for flinching- damage under 50 won't flinch at all, damage over 50 does a light flinch, over 800 does what it does presently
Making it rage similarly to a Fleshpound, with different durations and damage thresholds
Make the ground shake when it is within about 50m
What are the community's thoughts on the idea?

Your name + The dong part = Epic Funtastic Fail
Also sounds pretty cool,but do you have permission to change it?
 
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