Tried the new update you released. Same problem persists :/ I always end up having a wave that never can be completed with a random amount still left that never spawned. ...
It pretty much happens if I have both down to 1/1 left being min right being max. Set it from there to 1/30 and the problem still continues regardless. Isn't there some kind of optimum value to set for this so you don't get 1 Doom 3 monster per wave with the default 10/70 settings for spawn time? :/
You seem to know the answer already: Increase the minimum spawn delay
I also had the same problem when I set it to 1/1. Use a higher value for the minimum spawn delay. I've used 4 and 5 minimum delay and it works fine with lots of Doom monsters mixed in with KF enemies.
I tried that myself, upping it to 10 eventually with a maximum of 30 because after 30, only like 1 monster ever seems to spawn total per wave at that rate and at 10 / 30 I still get the same problem. So I'm beginning to wonder if it more has something to do with my computer more than the mutator itself overall.
Marco, do you think theres a chance your mutator might not work properly with other mutators active, such as server perk replacement / bots / weapon packs?
Well, if you're only playing it Solo, I know it seems like there's not many of them. The spawn delay is in time, so short waves will see less spawns really. I play it on my clan's server with 500 specimen waves which allows plenty of time for Doom spawns, even on long delay.
We have, however, had a couple random incidents of stuck waves before but its rare (for us). We use a lot of mutators and I haven't noticed any rigid conflict.
I haven't played too much yet but what I have played is awesome. I've put the Min and Max SpawnDelay on a low count to increase the Doom III monsters which also works a treat. One issue I'm having is being unable to complete a wave due to beasties not spawning. All's fine on West London but on a couple of maps with a terrain volume the last couple or so beasties weren't on the map. I tried a big open map like Death Basin where there's nowhere to hide and they weren't visible in open play. Anyone else seeing the same thing?
Getting the exact same issues on MountainPass.