Marco, on the #3 Netsky server we have been running your Doom 3 mut since the patch. It's great, most of us love it, including Bashy and myself. A few issues:
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Using your perk system:
Sharpshooters do not get headshot kill counts from the Doom3 enemies with head hitboxes. I tested by 1-shotting with X-bow, got the headshot sound and they go flying in an amusing way
(but no exp)
In general:
Berserkers and Sharpshooters have a hard time, but not just because of the exp issues. Lack of head hit-boxes (or maybe malfunctioning ones?) makes it hard for SharpShooter to kill at all. All the ranged enemies make it even harder for Berserker.
>> Add more head hit-boxes if you can.
>> Find some way to help Berserker
--- maybe classify some damage as 'Bloat bile' even if it's not? So that they get a damage resist to it. I know medic also has resist, but Berserker is the reason I think of this idea.
>> The dragon boss (Maledict?) seems much too strong
Edit:
Minor issue / bugs
>> Most Doom monsters do not get charred by flame kills
--- One does, sometimes, but its polygons become flattened and practically 2-dimensional. A spider-type, not Trite but the other one I think.
--- Sawyer's chainsaw that he drops when killed
does become charred, it should not.