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KF Doom III

Lucidius134

FNG / Fresh Meat
Jan 8, 2011
405
168
0
Playing around with the bones and envelopes and might enlarge the crit region, though, wouldn't it?
it should be do-able, just at the moment, even though i've plaeyd this alot as SS, i couldn't tell if I was critting half the time or not. Even when targetting a Boney who was looking right at me, his head wasn't on his hitboxex head all the time and it didn't adjust well. Not aswell as the defaults anyways. We all know the defaults are wonky but these are worse.

Anyways, I find Support out does SS in mid range damage against these mobs. I'll play around with them in a little bit and record it so you can see what i mean.
 

Hemi

FNG / Fresh Meat
Jul 30, 2010
1,572
573
0
We have it running on our servers....and its epic. Thanks so much Marco for this wonderfull mod :

Server UK
81.109.185.185:7707

Server US
207.237.128.110:7713

Try it out! :)
 
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mooarchanox

FNG / Fresh Meat
Aug 19, 2010
188
11
0
love the new texture and the sentry ~
i would like this little guy to be repairable via shop like refilling ammo >.<
thanks, marco
 

_Duke_

FNG / Fresh Meat
Aug 22, 2010
280
151
0
What entry would I need to add for using the Sentry Bot with Custom Trader mutator?
 

halbridious

FNG / Fresh Meat
Jan 6, 2011
1,770
211
0
Michigan (USA)
So, i had that "1 zed left" problem today. But i realized, i had killed two zeds in a row (the fat, wrench carrier guys, idk the name) when it said 2. so for some reason, it registered a zed that didn't exist. IDK if anyone else had this happen. Every other time i haven't had this happen, this was the first time i got the error. So maybe people are actually killing all the zeds and it doesn't register the last kill :/
 

mooarchanox

FNG / Fresh Meat
Aug 19, 2010
188
11
0
So, i had that "1 zed left" problem today. But i realized, i had killed two zeds in a row (the fat, wrench carrier guys, idk the name) when it said 2. so for some reason, it registered a zed that didn't exist. IDK if anyone else had this happen. Every other time i haven't had this happen, this was the first time i got the error. So maybe people are actually killing all the zeds and it doesn't register the last kill :/
have been using this since beta3, the "1 zed left" problem like you describe haven't been found on my server, but what i have is something likes doom zed wandering off-map ....
 

Marco

Active member
May 23, 2009
644
230
43
Finland
If we could only heal the sentry bot for like 5 hp per syringe.
It dies too easily if used on the patty or for a bossfight.
No can do, syringe is hardcoded to heal only players.
Even so it wouldn't make much sense repairing machines using medical injections (oh my computer just broke, I better just feed it with some pills then).

Same thing with the welder.

But you can always increase his health/damage from Doom3KF.ini.
 
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Excalibolg

FNG / Fresh Meat
May 3, 2009
143
27
0
KF-BioticsLab
I think the Sentry HP should be mirrored in the ammo, so you can repair it by "refilling ammo" at the trader. Right now it does its job pretty good. I was using it on WestLondon in the church with the door next to the trader welded and me camping the one entrance. The sentry bot was in front of me, attracting the attention of everything so I could pick the enemys off without having to worry about them going after me.

One of the downsides is it makes fighting the Invincible Hunter (The electric boss) annoying. The boss will melee it until it dies without ever removing his shield.
 

masteriamamind

Active member
Oct 12, 2010
497
113
43
Evil Lair
To play doom3 mod head on over to my clan "NETSKY" servers.

91.216.197.27.29:7707 that would be server 3 sucidal.

Server perks enabled. Don't worry there is a custom perk to help get you started. England based servers, I live in the U.S.A. and get playable ping.