You can come close to that by setting spawntime very low for them, Doom3KF.ini:Is there an way to spawn only Doom monsters?
Ah, I'll be sure to check that out.
Hmm.. I don't have them in DDS (unless you export them in editor), they are in Targa (TGA) in Doom 3 if that's what you want.Sorry for double posting but I have a question for you Marco. Would you mind iff I create hres/better versions of the Doom 3 skins/textures? If yes, could you you send me the dds files. Ill also create specular maps for you, and make them all 1024x1024. I would love to see them in the same resolution as the other specimens.
Well as I posted earlier, here are the classnames you can add:how add some of monsters from this mut in sandbox?
Yeah I'd like that.Ill export them in the editor indeed. Forgot about that (im more a photoshop / 3ds max kinda guy....Benjamin usually does all the SDK stuff hehe)
Would you be willing to add the Hres skins to your package/mutator if you like them? They will have your stamp of approval offcourse.
Ill give you an example first, then you can deceide