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KF Doom III

Barrage o' Fail

FNG / Fresh Meat
Jun 12, 2013
15
0
0
Sun-Earth L4 point
I never felt the Cyberdemon was intimidating/lethal enough, so some stuff I'm in the middle of doing:
Giving it a melee attack- an insta-kill stomp on anyone close enough
http://webmshare.com/play/DGK5Vhttp://webmshare.com/play/DGK5V
Giving it a second animation for flinching- damage under 50 won't flinch at all, damage over 50 does a light flinch, over 800 does what it does presently
Making it rage similarly to a Fleshpound, with different durations and damage thresholds
Make the ground shake when it is within about 50m
What are the community's thoughts on the idea?
 
Last edited:

dcory

FNG / Fresh Meat
Jul 8, 2010
115
8
0
42
www.wolfpackclan.com
I never felt the Cyberdemon was intimidating/lethal enough, so some stuff I'm in the middle of dong:
Giving it a melee attack- an insta-kill stomp on anyone close enough
http://webmshare.com/play/DGK5V[url]http://webmshare.com/play/DGK5V[/URL]
Giving it a second animation for flinching- damage under 50 won't flinch at all, damage over 50 does a light flinch, over 800 does what it does presently
Making it rage similarly to a Fleshpound, with different durations and damage thresholds
Make the ground shake when it is within about 50m
What are the community's thoughts on the idea?
Your name + The dong part = Epic Funtastic Fail
Also sounds pretty cool,but do you have permission to change it?
 

Barrage o' Fail

FNG / Fresh Meat
Jun 12, 2013
15
0
0
Sun-Earth L4 point
>...but do you have permission to change it?

Dunno, but that's never stopped me experimenting on other peoples' stuff for the sake of teaching myself how the Unreal Engine works.
As for releasing it, though, I won't do that unless I get their approval (ie, just because I put a working bayonet on Zedek's Kar98 doesn't mean I'd put it out for anyone to use)