We saved up our pennies and combined our wealth to purchase a BFG9000 as early in the waves as possible. It was a real beast.
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This looks very nice but why the enemies can't hurt me? I mean shotgunners, pistol guys, chaingunners, that giant spider and the big demon face aren't hurting me even if I'm standing next to them. The rest are nevertheless. Oh, and plasmagun and rocketlauncher aren't working either..
Ye well the Marco made a fix for that also that most doom weapons drop randomly from monsters on my server. since i dint want people to limit with the doom weapons only. best way to get it for your server is to contact marco but i got to tell you he isnt mutch online. so ye. the new update made a cylinder around the players invisble the weapons hit the cylinder. i dont have mutch exsperience with coding so i cant make a fix for that
Imagine if ID had made a 3-D version of Doom that played like the classic (Like this if the sprites were all 3-D!) instead of that "Doom 3" nonsense! It would've been revolutionary!
You do realise that there's a classic Doom mod for Doom 3 which does exactly that!Imagine if ID had made a 3-D version of Doom that played like the classic (Like this if the sprites were all 3-D!) instead of that "Doom 3" nonsense! It would've been revolutionary!
Just tested this out. Awesome mod, but as far as the damage is concerned it prolly just has something to do with the fact that most of kf zombies are melee. So the attack is prolly just an effectless animation until they are up close. I just set all the doom monsters to faster, then faked players up to 4 with me and a friend on lan. We almost died a few times getting swarmed, fun stuff.This looks very nice but why the enemies can't hurt me? I mean shotgunners, pistol guys, chaingunners, that giant spider and the big demon face aren't hurting me even if I'm standing next to them. The rest are nevertheless. Oh, and plasmagun and rocketlauncher aren't working either..