KF Doom I / II

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arramus

FNG / Fresh Meat
May 8, 2009
1,142
57
0
Residing in Japan
We saved up our pennies and combined our wealth to purchase a BFG9000 as early in the waves as possible. It was a real beast.

doom_bfg_iva.jpg


doom_bfg.jpg
 

arramus

FNG / Fresh Meat
May 8, 2009
1,142
57
0
Residing in Japan
Just having an issue with setting the Max Lost Souls in the Web Admin Interface. I'm unable to raise the count to double figures and have to max out at 9. Can anyone verify that it's not just me please?

And looking forward to an update to rectify the recent change of weapons and extra character...but all in good time.

The DOOM server has been totally full all the time it's been on over the weekend and received comments like:

1. OMG DOOM.
2. Wow, I used to play this all the time when I was 8.
3. HahahaHAA.
4. WTF is this!
5. Is there a CyberDemon?
6. Where's the chain saw?
etc, etc.

It's been received very well and certainly makes for some great gameplay.
 
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ShadowE989

FNG / Fresh Meat
Aug 23, 2009
56
2
0
Hey I was wondering if someone here might be able to help me with my problem. This mod seemed to run great at first til I noticed the ranged attacks do no damage. Only the melee attacks hurt?? So I figured "ah I probably just have a setting wrong" but I messed with everything I could think of for a couple hours with no luck. I even went on lethalvotex's server and everything works great there? I asked a couple people I play with often to see if it works for them and they have the same problem I do...

Is there some sort of fix for this maybe? I also made a video showing my problem.

YouTube - Problem

Thanks to whoever can help us, we REALLY want to play the doom map pack + this mod haha.
 

Griever

FNG / Fresh Meat
Jun 16, 2009
419
2
0
Finland
This looks very nice but why the enemies can't hurt me? I mean shotgunners, pistol guys, chaingunners, that giant spider and the big demon face aren't hurting me even if I'm standing next to them. The rest are nevertheless. Oh, and plasmagun and rocketlauncher aren't working either..
 

ShadowE989

FNG / Fresh Meat
Aug 23, 2009
56
2
0
This looks very nice but why the enemies can't hurt me? I mean shotgunners, pistol guys, chaingunners, that giant spider and the big demon face aren't hurting me even if I'm standing next to them. The rest are nevertheless. Oh, and plasmagun and rocketlauncher aren't working either..

Yeah I PM'd lethal vortex and this is what he had to say.

Ye well the Marco made a fix for that also that most doom weapons drop randomly from monsters on my server. since i dint want people to limit with the doom weapons only. best way to get it for your server is to contact marco but i got to tell you he isnt mutch online. so ye. the new update made a cylinder around the players invisble the weapons hit the cylinder. i dont have mutch exsperience with coding so i cant make a fix for that:)
 

Nanostrike

FNG / Fresh Meat
May 19, 2009
2,025
250
0
Imagine if ID had made a 3-D version of Doom that played like the classic (Like this if the sprites were all 3-D!) instead of that "Doom 3" nonsense! It would've been revolutionary!
 

Kogitsune

FNG / Fresh Meat
Jun 12, 2009
180
1
0
Imagine if ID had made a 3-D version of Doom that played like the classic (Like this if the sprites were all 3-D!) instead of that "Doom 3" nonsense! It would've been revolutionary!

Serious Sam HD version of Doom I / II? Sign me on, that would be awesome.
 

DarkevilPT

FNG / Fresh Meat
May 20, 2009
37
0
0
30
I've found 1 server with that mod!
Post Ip's plz:
94.75.230.53:7707 - Letal server
 

propker777

FNG / Fresh Meat
Dec 30, 2009
15
0
0
Any word on this? I will run this on the weekends or something if the mod becomes fully-functional.
 

YoYoBatty

FNG / Fresh Meat
Dec 17, 2009
3,460
2,502
0
Canada
Marco seriously you are the best coder ever! Didn't you help write the code for Killing Floor 2.5?
 

ACWLANDER

FNG / Fresh Meat
Jul 13, 2009
1
0
0
Thanks

Thanks

Marco's Mutator and Vethal_Vortex's maps are the best things I have seen for KillingFloor to date.:p I can't see how it could get any better, Once Marco finishes the mod I will be in KF/Doom heaven:D:D:D

Keep up the amazing work guys
 

Reddog

FNG / Fresh Meat
Dec 7, 2005
2,572
476
0
Australia
Imagine if ID had made a 3-D version of Doom that played like the classic (Like this if the sprites were all 3-D!) instead of that "Doom 3" nonsense! It would've been revolutionary!
You do realise that there's a classic Doom mod for Doom 3 which does exactly that!
 

Reaper420

FNG / Fresh Meat
Jan 12, 2010
89
1
0
Lebanon, Oregon
This looks very nice but why the enemies can't hurt me? I mean shotgunners, pistol guys, chaingunners, that giant spider and the big demon face aren't hurting me even if I'm standing next to them. The rest are nevertheless. Oh, and plasmagun and rocketlauncher aren't working either..
Just tested this out. Awesome mod, but as far as the damage is concerned it prolly just has something to do with the fact that most of kf zombies are melee. So the attack is prolly just an effectless animation until they are up close. I just set all the doom monsters to faster, then faked players up to 4 with me and a friend on lan. We almost died a few times getting swarmed, fun stuff.