KF-Desolate

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Cynthiara

FNG / Fresh Meat
Jun 26, 2015
4
0
0
My first KF map, I have no prior experience with map making at all please note. This map is not complete as I have no idea how to get path nodes to work and hope I can get some help with that in the future but aside from the that the map should be working fine. (You have to walk around the map a lot to keep killing the zeds basically). If there's any bugs you find please let me know.

V2:pathnodes are working now, still have tons of pathing issues but its at least playable now.

Map:http://www.mediafire.com/download/7dds59tcx3za9ng/KF-DesolateV2.kfm (Updated DL link)

Images:http://imgur.com/a/dL3L3
 
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Morbid-Wrath

FNG / Fresh Meat
Jul 15, 2015
8
0
0
Each of your pathnodes need to have line of sight to another pathnode and be within a certain range to link up. Once this has happened hit build / AI Paths in the SDK and it should link your pathnodes up by drawing a line that connects them. Looks like most of your pathnodes are too far away from each other (You may want to check out one of the official Killing Floor 2 maps in the SDK to see how paths and pathnodes should look) ALso you may want want to add a pathnode in the same room as your Trader Trigger to make it easier for people to find.