KF-Defence_Thyself

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Mean_Machin3

FNG / Fresh Meat
Jul 16, 2009
239
12
0
Download link for V3: https://drive.google.com/file/d/0BwnAP1kPHUFEMnZfVE05Vl9nWFE/view?usp=sharing

Change log:

  • Fixed precomputed shadows.
  • Added dynamic shadows.
  • Increased dominant light brightness.
  • Fixed light bleeding inside the building.
  • Reduced blood splatter area of affect.
  • Increased tree blocking volume height.
  • Removed/Added snow static mesh.

-------------------------------------------------------------------------------------------------------------------


Download link for V2
: Deleted

Change log:

  • Corrected texture placement.
  • Converted all BSP to Static mesh.
  • Added splatter map to all surfaces.
  • Added 5 more spawns.
  • Added armor/gun pickup.
  • Added player customization area.
  • Added more foliage.
  • Removed weapon blocking on all foliage.
  • Changed name from KF-Defend_Thy_Self to KF-Defence_Thyself. (Hardcore Defence fans might get the reference).

Thanks to everyone who gave feedback. I managed to fix all but the door respawn suggestion. The settings for door respawn aren't available for KF2 door actors. Hopefully, there is a fix for the next release.

Please test the new version and let me know if you find any bugs.


-------------------------------------------------------------------------------------------------------------------


Original Post:


KF just isn't the same to me without this map. I probably played this just as much as west london.

I remade this map and called it "Defend thy self". I thought the description of the original Defense map was hilarious so here's my take on it. I've added my own flavor to it.

The map has 30 player starts so the 30 player servers won't have to add any more.

Can't wait to play this with everyone!

Pics:
Spoiler!


Download link for V1
: Deleted


 
Last edited:

SkyeHeart

FNG / Fresh Meat
Apr 5, 2013
122
0
0
That name is a bit silly. I think Defense would have done just fine. :p If you're going to insist on that name, it's Thyself. There's no space.
 

Mean_Machin3

FNG / Fresh Meat
Jul 16, 2009
239
12
0
Damn, can't edit the title. I'll call the final map Defense if there are no bugs. Thanks for that.

Did you test the map yet?
 

killmeebaby

FNG / Fresh Meat
Sep 29, 2011
19
3
0
Really nice recreate of a classic map. Only issue i found was the trees (the ones in the center atleast) have huge hitboxes and makes players miss often.
 

Mean_Machin3

FNG / Fresh Meat
Jul 16, 2009
239
12
0
Really nice recreate of a classic map. Only issue i found was the trees (the ones in the center atleast) have huge hitboxes and makes players miss often.


I can make it so there is no bullet collision with the trees in the next release. Thanks for letting me know.

I'll also be making a separate player spawn location.

Nice work on the map man, the extra ammo really helped on the Hans fight. Defended Myself

Haha nice work mate. I played the map on a 30 player server. the blood and blood trails all over the map were glorious. Try it with more players when you get a chance.
 
Last edited:

Shining Wolf

FNG / Fresh Meat
Dec 13, 2011
878
5
0
I saw a group of players sitting at the top of one of the stairs and I realized that there were no zeds hopping over the walls or coming from the little house. I think I left at that point cause it was just a zed funnel and it got pretty boring. Map really needs to figure out how to up the intensity.
 
Last edited:

kherby

FNG / Fresh Meat
May 3, 2015
11
0
0
Very fun map. Everyone on my server enjoys playing on this map. Great work. Can't wait to see the polished map.
 

Mean_Machin3

FNG / Fresh Meat
Jul 16, 2009
239
12
0
I saw a group of players sitting at the top of one of the stairs and I realized that there were no zeds hopping over the walls or coming from the little house. I think I left at that point cause it was just a zed funnel and it got pretty boring. Map really needs to figure out how to up the intensity.

Agree with you. When I played this map in KF1, it was a shooting range in Normal and Hard mode, but in Suicidal and Hell on Earth, everyone gets their just desserts. Eventually people will be forced to get into the building and hold from there or try to survive on the wall.

I didn't want to put any spawns in the building itself since the premise of the map is to defend. Trying to stay true to the original map as much as I could.

I loved playing it on the huge 30 player+ servers and I think that's where this map is a lot of fun. Try it on a harder difficulty on the larger servers if you get a chance.

kherby said:
Very fun map. Everyone on my server enjoys playing on this map. Great work. Can't wait to see the polished map.

Thanks, mate. What would you like to see more polished?