KF-DeadShore [Grindhouse Entry]

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Toone

FNG / Fresh Meat
Apr 24, 2015
24
0
0
Good evening fine gentlemen (and ladies), let me introduce you to...


Beta v03 "Grindhouse Bling" (19th Dec)
Download on Moddb!
GDrive Link

The Pitch

Being a corporation as big as Horzine means there
 
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frostlink

FNG / Fresh Meat
Dec 6, 2015
70
0
0
Thank you for this map! The skybox and the dock are absolutely gorgeous! The map also performs quite well on my computer. However there are some problems with the lighting indoors, and there is a extra door stuck in one of the doorways underground for some reason. Looking forward to further iterations!
 

Toone

FNG / Fresh Meat
Apr 24, 2015
24
0
0
Thanks for playing!

What do you mean exactly by indoors lighting problems?
The majority of the indoors areas are still not quite done, but if it's a more technical issue (Bleeding, etc) we need to address it.

That door is totally a mistake and is going to be removed. Luckily for us, since the last patch, all the doors start open so it doesn't break the game (Tripwire saving our asses haha).

We should release a new version in the next few days, nothing major but a bunch of fixes and the precomputed visibility.
 

frostlink

FNG / Fresh Meat
Dec 6, 2015
70
0
0
Thanks for playing!

What do you mean exactly by indoors lighting problems?
The majority of the indoors areas are still not quite done, but if it's a more technical issue (Bleeding, etc) we need to address it.

That door is totally a mistake and is going to be removed. Luckily for us, since the last patch, all the doors start open so it doesn't break the game (Tripwire saving our asses haha).

We should release a new version in the next few days, nothing major but a bunch of fixes and the precomputed visibility.

Thanks, looking forward to the update. The small garage close to the dock has some weird things going on with the lighting. Like with the table's shadow for example or light going through the door
 

Toone

FNG / Fresh Meat
Apr 24, 2015
24
0
0
The update has been delayed since we all got a million things to attend to, and I wasn't sure I could update the moddb page while the voting for the contest is not finished.

Worst case scenario it'll be up during the week-end!

Thanks for playing and for the feedback.
 

Toone

FNG / Fresh Meat
Apr 24, 2015
24
0
0
v94 uploaded on Moddb!

A bunch of fixes and a little more decoration in some areas.

But most importantly: Dosh Blings!
We placed 10 of them in the map, and we'll change the locations with every update.

We're discussing some big structural changes of the map right now: less buildings, more outdoors.
Looking at the other maps, we realized our layout was probably a little too complicated and that there were too many different moods in the map.

Known issue: The trader's arrow seems to not always work, and activate only after walking a bit towards the pod. I'm investigating the issue.
 

t3n3x

Member
Sep 15, 2015
161
1
18
27
Russia
i found broken textures
 

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Toone

FNG / Fresh Meat
Apr 24, 2015
24
0
0
Hey hey,

Version 134 is uploaded in the OP. I updated as well on moddb, but it requires validation.

This is our big rework after phase 1. We reduced a little the playable area, since some zones were actually never used by players.

A lot more decoration has been done, although not completely finished.
We have a custom mesh for the dosh blings, a fancy golden hermit crab called Bernard!

We're aware that there are a bunch of issues to be fixed (notably, it is currently possible to climb on top of the central building), but since it's the version currently running on our server I wanted to keep you guys updated.