• Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/
  • Weve updated the Tripwire Privacy Notice under our Policies to be clearer about our use of customer information to come in line with the EU General Data Protection Regulation (GDPR) rules that come into force today (25th May 2018). The following are highlights of our changes:


    We've incorporated the relevant concepts from the GDPR including joining the EU and Swiss Privacy Shield framework. We've added explanations for why and how Tripwire processes customer data and the types of data that we process, as well as information about your data protection rights.



    For more information about our privacy practices, please review the new Privacy Policy found here: https://tripwireinteractive.com/#/privacy-notice

KF-Danzig

ro_sauce

FNG / Fresh Meat
Sep 26, 2007
3,135
329
0
bwhgaming.com
hey i ported Danzig from RO, initially i was only using it (and a few other maps) to use with ww2 gungame, but figured i'd spruce it up a bit for regular zed killing.

i might put the other ww2 gungame maps to regular kf later on.

6 traders - still trying to make dynamic spawning due to distance from traders on respawn.

LINK - v071

b071 updates:
changed lighting
fixed most pathing (havent fully tested)
redone projection textures
added streetlights
changed ambient sounds
fixed some traders









 
Last edited:

ro_sauce

FNG / Fresh Meat
Sep 26, 2007
3,135
329
0
bwhgaming.com
i think the next update will just be for the code, because in solo mode the arty is dangerous where it hits, but in netmode sometimes it doesnt hurt, othertimes you are nowhere near an arty drop and you get killed by it...
 

ro_sauce

FNG / Fresh Meat
Sep 26, 2007
3,135
329
0
bwhgaming.com
i've got a different version for gungame, well, my version of gungame.
i didnt really see much interest in it, so i never updated it here, but you can try it on my server:
108.174.55.200:7907