ok, this is my first map, so i know it isn't going to be the most amazing. I've spent about 15+ hours on this, and what i need to do is work on aesthetics and details, such as crates and other things to give the map a more realistic feel. I would really appreciate some constructive criticism.
Download:
http://www.filefront.com/16511081/KF-CryptidDescentionV1-1.rar
Current Version:
Beta Over- Official 1-1
Fixed Invisible Boxes
Immaculate Pathing (Even the hole has pretty good pathing, and they can go up and down now, not just down)
Lighting Perfected
Worked On Keeping Camping Spots From Being Impenetrable
Wall Alignment and Hallway Size Corrected For Betting Play
Trader Added
Trader Door Added
Trader Teleports Added
Sounds Added
video removed by request.
Sorry for the poor quality. It was really good at 1.10 Gigs, but i made it into like 20 mb and sacrificed quality for the sake of quickly putting it on youtube.
Progress:
Trader - Finished
Pathing - Finished
General Map Design - Finished
Fix Exploits - Finished
Soundtrack - Finished
General Error fixes - Finished
Giving The Map a Realistic Feel - Finished
Add Good Aesthetics - Unfinished
Lighting - Finished
Fix The Invisible Boxes - Finished
Also, i would like to give major credit to Dextronaut for helping me out. He showed me a lot, ranging from how to fix/use pathnodes and exactly how they work, how to use a jump pad and force a path, and how to make ZombieVolumes. I probably would never have got this far without you man, thanks a lot!
Download:
http://www.filefront.com/16511081/KF-CryptidDescentionV1-1.rar
Current Version:
Beta Over- Official 1-1
Fixed Invisible Boxes
Immaculate Pathing (Even the hole has pretty good pathing, and they can go up and down now, not just down)
Lighting Perfected
Worked On Keeping Camping Spots From Being Impenetrable
Wall Alignment and Hallway Size Corrected For Betting Play
Trader Added
Trader Door Added
Trader Teleports Added
Sounds Added
video removed by request.
Sorry for the poor quality. It was really good at 1.10 Gigs, but i made it into like 20 mb and sacrificed quality for the sake of quickly putting it on youtube.
Progress:
Trader - Finished
Pathing - Finished
General Map Design - Finished
Fix Exploits - Finished
Soundtrack - Finished
General Error fixes - Finished
Giving The Map a Realistic Feel - Finished
Add Good Aesthetics - Unfinished
Lighting - Finished
Fix The Invisible Boxes - Finished
Also, i would like to give major credit to Dextronaut for helping me out. He showed me a lot, ranging from how to fix/use pathnodes and exactly how they work, how to use a jump pad and force a path, and how to make ZombieVolumes. I probably would never have got this far without you man, thanks a lot!
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