KF-Crossfire Half-life Map remake

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

Kotgewehr

FNG / Fresh Meat
May 19, 2015
43
0
0
Hey Everyone

This is my new map KF-Crossfire. I remaked the very cool Half-life multiplayermap Crossfire because it fits so good to KF2 it got some larger areas but also smaller rooms and corridors.
Gameplay is very intense and alot of fun.
At this time it is very close to the original , not only the construction but also it has less objects atm. Im gonna ad some in later Versions.

Screenshots: http://imgur.com/a/U9eKT#0

Download V1B(fixed): http://www.file-upload.net/download-10735084/KF-CrossfireV1B.kfm.html


RCg4uFV.jpg





Please report Bugs and tell me what you think about it.
 
Last edited:

Kotgewehr

FNG / Fresh Meat
May 19, 2015
43
0
0
I already updatet the map because of some little pathing issues and a safeplace. Map is working fine now.
If u already downloadet V1A please replace with V1B
 

MX3

FNG / Fresh Meat
Jun 4, 2015
17
0
0
This brings memorys back to me , I loved this map in Halflife
Great work I'm gonna put this on my server
 

NNFX

FNG / Fresh Meat
May 25, 2014
156
0
0
Awsome Map! I played it a few Times already and enjoy it a lot.
It`s an already nice looking Map, but what I like the most is the well balanced Gameplay it delivers. Not too easy not too hard, forces you to switch Locations and has some nice Funthings like Gaps between different Platforms which you can use to outdistance Zeds when you are in Trouble and if you make it without landing in the Gap yourself. :D

Also the 2-3 Deadend rooms are keeping me entertained. I know they exist and most Time I keep in Mind to not go there, but one Second of not thinking about where I am about to move and I end up in one of them and this means Death in 50% of Cases. :D

GJ, keep up the good work!
 

Kotgewehr

FNG / Fresh Meat
May 19, 2015
43
0
0
Awsome Map! I played it a few Times already and enjoy it a lot.
It`s an already nice looking Map, but what I like the most is the well balanced Gameplay it delivers. Not too easy not too hard, forces you to switch Locations and has some nice Funthings like Gaps between different Platforms which you can use to outdistance Zeds when you are in Trouble and if you make it without landing in the Gap yourself. :D

Also the 2-3 Deadend rooms are keeping me entertained. I know they exist and most Time I keep in Mind to not go there, but one Second of not thinking about where I am about to move and I end up in one of them and this means Death in 50% of Cases. :D

GJ, keep up the good work!

Thank you for your feedback, im already working on a more detailed version but its good to know that the balance is already good.
 

CoryStarkiller

FNG / Fresh Meat
May 17, 2015
45
0
0
Aside from the 1 entrance rooms, and the ramps packed into corners the map is very good. I look forward to the future updates.
 

Kotgewehr

FNG / Fresh Meat
May 19, 2015
43
0
0
Aside from the 1 entrance rooms, and the ramps packed into corners the map is very good. I look forward to the future updates.
What entrance room do you mean?
I used the ramps just to substitute the lifts , and to enhance the gameplay because Gordon jumps very far what the KF2 players doesnt.
 

CoryStarkiller

FNG / Fresh Meat
May 17, 2015
45
0
0
What entrance room do you mean?
I used the ramps just to substitute the lifts , and to enhance the gameplay because Gordon jumps very far what the KF2 players doesnt.

1 entrance was referring to the rooms that are dead ends. I understand that it might be part of the original map, but it doesn't work very well for Killing Floor. You instantly feel trapped, rather than secure.
 

Geek_Loco

FNG / Fresh Meat
Jun 29, 2015
3
0
0
Extremely nice recreation. Forgot about this from HL1 multiplayer since I haven't played on it in years. It fits nicely in KF2.