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Level Design KF-CraftingFloor

Roger

Member
Mar 22, 2014
9
0
Hi there,

I've made a little Minecraft themed map for KF;
http://steamcommunity.com/sharedfiles/filedetails/?id=293596257

I'm not really here to advertise it though, I have a question.

I've used some "Scripted Triggers" in my map and I'm pretty sure that they are the reason that perks are not leveling in the map. (perks appear to level up but get removed when you quit the map)
Is there a way to get the perks working without removing those Scripted Triggers?

Is there perhaps a partial whitelist I could utilize or something?
I've only used the Scripted Triggers for triggering, they don't spawn anything or change anything.

Thank you!
 
Ah, thanks for that.

Since then I've deleted them all to check and perks still aren't leveling.
I'm sure you're right.
I'll remove a few other things to see if I can get it working.
I will elaborate on Robot's post. Using anything from the core gamefiles (as in stuff you downloaded when you installed the game) are all whitelisted and will not impede perk progress (unless there's an actor that specifically does that).
 
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I will elaborate on Robot's post. Using anything from the core gamefiles (as in stuff you downloaded when you installed the game) are all whitelisted and will not impede perk progress (unless there's an actor that specifically does that).
This depends on what the ScriptedTrigger is doing. If it is e.g. spawning a custom Actor then this will break whitelisting.

Ah, thanks for that.

Since then I've deleted them all to check and perks still aren't leveling.
I'm sure you're right.
I'll remove a few other things to see if I can get it working.
Provide us with the KillingFloor.txt log file so we can look up what's going on.
 
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