Hey all. I have been working on a map for awhile and as everyone loves it so far on my server (where testing has been done for so far two versions and soon to bring out a third), I thought i'd see what everyone else on the TWI forums thought about it.
Mapname: KF-Countainment
Description: Horzine have grouped a couple of you soldiers to test their experiments in a containment they made purely to see how good the experiments will go up against soldiers. You will need to make your stand in the concrete containment they have locked you up in. Make sure you make a good show as Horzine is watching you!
Basically I am making a box room with one side where you spawn and the other side a concrete defencive wall. This wall will consist of a tower on each side of the wall (both left and right side) which will have slopes making you able to get into them. This main wall will have two different doors to allow which the only way to defend them is to use the opposite tower to the door to protect them (so left door is protected by the right tower). There will be thin long slots (windows) in the middle so that the other players (that aren't in the towers) can have a good view at killing.
Their will be like windows at the top of "Horzine" watching you (like a laboratory) right at the top front of the defencive wall (ontop of the spawn). The zeds will spawn in a nice style with "slots" in the side of the container walls (away from defencive wall so they don't jump into the "safe zone"). I have two small tunnel like openings for stalkers/crawlers to come charging at you from behind underneath the slopes to keep players on guard. Because of how close it is I would presume it will be quite hard to complete on high difficulties but every map has it's tactics of winning.
Current problems that im not sure of how to fix currently:
• Side spawns sometimes have the odd one left but if you just walk underneath the spawn they will automatically jump down after you.
• Sometimes on the "field" they seem confused. As soon as you shoot they will come after you.
Download link: http://www.fluxiserver.co.uk/files/KF-Containment-b3.rar
Pictures:
The concrete wall:
http://www.fluxiserver.co.uk/Pictures/ContainmentBuilding.jpg
Inside the wall at looking at slopes/two tunnels:
http://www.fluxiserver.co.uk/Pictures/ContainmentSlopes.jpg
Looking up at Horzine (three elite soldiers with trader in middle right) and side spawns from underneath middle tower:
http://www.fluxiserver.co.uk/Pictures/ContainmentUnderTower.jpg
Mapname: KF-Countainment
Description: Horzine have grouped a couple of you soldiers to test their experiments in a containment they made purely to see how good the experiments will go up against soldiers. You will need to make your stand in the concrete containment they have locked you up in. Make sure you make a good show as Horzine is watching you!
Basically I am making a box room with one side where you spawn and the other side a concrete defencive wall. This wall will consist of a tower on each side of the wall (both left and right side) which will have slopes making you able to get into them. This main wall will have two different doors to allow which the only way to defend them is to use the opposite tower to the door to protect them (so left door is protected by the right tower). There will be thin long slots (windows) in the middle so that the other players (that aren't in the towers) can have a good view at killing.
Their will be like windows at the top of "Horzine" watching you (like a laboratory) right at the top front of the defencive wall (ontop of the spawn). The zeds will spawn in a nice style with "slots" in the side of the container walls (away from defencive wall so they don't jump into the "safe zone"). I have two small tunnel like openings for stalkers/crawlers to come charging at you from behind underneath the slopes to keep players on guard. Because of how close it is I would presume it will be quite hard to complete on high difficulties but every map has it's tactics of winning.
Current problems that im not sure of how to fix currently:
• Side spawns sometimes have the odd one left but if you just walk underneath the spawn they will automatically jump down after you.
• Sometimes on the "field" they seem confused. As soon as you shoot they will come after you.
Download link: http://www.fluxiserver.co.uk/files/KF-Containment-b3.rar
Pictures:
The concrete wall:
http://www.fluxiserver.co.uk/Pictures/ContainmentBuilding.jpg
Inside the wall at looking at slopes/two tunnels:
http://www.fluxiserver.co.uk/Pictures/ContainmentSlopes.jpg
Looking up at Horzine (three elite soldiers with trader in middle right) and side spawns from underneath middle tower:
http://www.fluxiserver.co.uk/Pictures/ContainmentUnderTower.jpg
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