Map Name: KF-Colosseum
Version: 1.11b
Playable: Yes
Description of map: open arena survival map under-slung with contrasting claustrophobic areas.
What testing is wanted: ZED balance/pathing/AI testing, balance & difficulty testing. Also looking for input and suggestions on overall feel of the map and how to improve it. I especially want testing done with larger teams, 4-6 players on a server, for difficulty. To save you configuration time you're welcome to use my server, which has the map already installed and redirect set up. (It's on Hard 10Wave)
killingfloor://kf.skycommand.org:7707
Changelog: fixed multiple AI pathing issues, improved zed balance and spawn, increased darkness for extra "atmosfear" and additional difficulty, tried to strike a balance between locations for overall difficulty at different stages of the game. Added some new lighting and projector effects, movers.
Known Bugs: none! find some so I may fix them!
Please report any bugs or unusual observances in this thread.
EDIT: Known Bugs:
* projectors don't work in multiplayer on KFDS--Status: looking for cause/solution
* flashlight doesn't illuminate blast door--Status: fixed in v1.12b
* Zeds ignore pathing and go to the other side of the unbreakable door, breaking the game.
Map Download: http://skycommand.org/savage/KF-Colosseum-v1-11b.zip
Whitelist Status: This is a Release Candidate for version 1.5. If no significant bugs or potential exploits are found, it will be submitted for whitelisting.
The map is still rather bare, and additional hallways, rooms and eye candy will be added with version 2.0 at some point in the future, though assuming the map is, as I expect, now in a reasonably balanced state, additional work on the map will take a back burner while I work on other, more important things in life.
Please let me know what you guys think!
Special thanks goes to Murphy for giving me pointers and help with the ins and outs of the engine, and for writing some of the best tutorials I've ever seen, and to Slavek for helping tweak my skybox for me. You guys are great.
Version: 1.11b
Playable: Yes
Description of map: open arena survival map under-slung with contrasting claustrophobic areas.
What testing is wanted: ZED balance/pathing/AI testing, balance & difficulty testing. Also looking for input and suggestions on overall feel of the map and how to improve it. I especially want testing done with larger teams, 4-6 players on a server, for difficulty. To save you configuration time you're welcome to use my server, which has the map already installed and redirect set up. (It's on Hard 10Wave)
killingfloor://kf.skycommand.org:7707
Changelog: fixed multiple AI pathing issues, improved zed balance and spawn, increased darkness for extra "atmosfear" and additional difficulty, tried to strike a balance between locations for overall difficulty at different stages of the game. Added some new lighting and projector effects, movers.
Known Bugs: none! find some so I may fix them!
Please report any bugs or unusual observances in this thread.
EDIT: Known Bugs:
* projectors don't work in multiplayer on KFDS--Status: looking for cause/solution
* flashlight doesn't illuminate blast door--Status: fixed in v1.12b
* Zeds ignore pathing and go to the other side of the unbreakable door, breaking the game.
Map Download: http://skycommand.org/savage/KF-Colosseum-v1-11b.zip
Whitelist Status: This is a Release Candidate for version 1.5. If no significant bugs or potential exploits are found, it will be submitted for whitelisting.
The map is still rather bare, and additional hallways, rooms and eye candy will be added with version 2.0 at some point in the future, though assuming the map is, as I expect, now in a reasonably balanced state, additional work on the map will take a back burner while I work on other, more important things in life.
Please let me know what you guys think!
Special thanks goes to Murphy for giving me pointers and help with the ins and outs of the engine, and for writing some of the best tutorials I've ever seen, and to Slavek for helping tweak my skybox for me. You guys are great.
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