KF-Cockup or KF-Whoopsie?

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avp2501

FNG / Fresh Meat
Jul 4, 2009
977
51
0
Lost in the land of Magic
I was going to make this a poll but couldn't get it up and running.

Anyway I've made a small map where the players are escaping and get trapped within an awkward area. The gameplay is very intense and the gameplay area is complete. The run to the gameplay area may get removed later on depending on what people think of it.

So the question is which title do you think best suits it?


  1. KF-Cockup
  2. KF-Whoopsie
 

avp2501

FNG / Fresh Meat
Jul 4, 2009
977
51
0
Lost in the land of Magic
I'm still not sure on what name to use on the map.

Here's some screenshots of it which might help with a name.













 

J.D.*

FNG / Fresh Meat
Jan 26, 2010
378
63
0
Biotics Lab 2? j/k. The grate texture in the middle of the floor looks pretty cool, you make it? Also, not a fan of mixing Advanced Genetics with a more dominant Biotics Lab feel/theme and the pillars look a little wonky to me with the cubes at the top, maybe try giving them a bevel or some sort of angle in the geo to help them blend in. Just personal preference I guess, other than that looks good.
 

Fel

FNG / Fresh Meat
Aug 9, 2009
1,991
487
0
In Mission Mode
The grate texture in the middle of the floor looks pretty cool, you make it?

Thats in the textures....umm.....IceBreaker?


Ok, imma start naming random names for maps

KF-UnderSiege

KF-BioTech

KF-Kraken

KF-BreakDown

KF-Septicy

KF-DireStride


Is this a small map? seems like your taking pics of the sames areas, diff angles

KF-YouDieNow
 
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avp2501

FNG / Fresh Meat
Jul 4, 2009
977
51
0
Lost in the land of Magic
Falideli said something about making maps whithin a set time and thought it would be fun to try. So I made this map in one day, it's just the two corridors and gets really intense.

I did try a sort of mission set up where you had objectives to do before you got trapped but decided to remove them in the end.

KF-UnderSiege, lol :D
 

Falidell

FNG / Fresh Meat
May 22, 2009
646
78
0
31
Mesa,Az,USA
it's called fast-mapping it's generally only for competitions(there aren't that many these days) but it's also fun to do when your bored, IMHO. what you do is set a certain time limit usually 1-2 hours but can go all day long 24hrs. and by the time you reach the time-limit you have to have a fully functional level that looks pretty good. you'd be surprised how much you can actually get done in an hour if you sit there and focus on it :p
 

Fel

FNG / Fresh Meat
Aug 9, 2009
1,991
487
0
In Mission Mode
wow........

ok so this is used in the professional field as well, but no one can accomplish really much in 1 day (except a few good looking rooms.)

This is why companies set up DEADLINES (not fast mapping :eek:) such as 1 to 2 months for a map. Which is a decent time to make a good map, assuming you spend 6-8 hours a day on it
 

Falidell

FNG / Fresh Meat
May 22, 2009
646
78
0
31
Mesa,Az,USA
thats for standard levels. but the levels i was referring too is fast mapping levels. they tend to be a few small rooms but sometimes you'll run into a competition where these levels are surprisingly large and very nice and they did it all in a matter of hours. in the professional world the main reason it takes so long to make a level is because they need everything to be made. textures, models, etc, and most of the time they'll remake everything because they scrapped the look. in fast mapping everything is made already you just need to put it together. tho if you want to add custom stuff it's optional and i think one tournament actually gives you bonus points for it.

for example i have actually 2 fast mapping levels on these forums. one of em is kf-juggernaut the other is kf-bd-Rats(tho this one i've decided after everything was done to go over it again but this time take my time)

kf-juggarnaut only took me about 1-3 hours i don't quite remember and i was trying to make it look runescape-like

kf-bd-rats originally only took 2 hours of work at b2. beta 3 on ward i'm taking my time on it because i'm finishing it for someone.
 

avp2501

FNG / Fresh Meat
Jul 4, 2009
977
51
0
Lost in the land of Magic
I thought i'd give it a go and this is what I came up with. Total time was 8-9hours.

The play area is 2 corridors and also a mission area (which I've now removed)

Map plays pretty well concidering its small size but I still haven't come up with a name for it, hense why its not been released yet.
 

Fel

FNG / Fresh Meat
Aug 9, 2009
1,991
487
0
In Mission Mode
in the professional world the main reason it takes so long to make a level is because they need everything to be made. textures, models, etc, and most of the time they'll remake everything because they scrapped the look.

in the professional world, they have people who make the models, sounds, textures, then give them to the mappers, this is all done at the same time. This is not why it takes awhile to map. it takes awhile to make a good map cause of detail.
 
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Fel

FNG / Fresh Meat
Aug 9, 2009
1,991
487
0
In Mission Mode
dont know.....

Time frames are giving with working 6-8 hours a day for 2/3 of the map

AspenManor- 4 months

CandleSmoke- 2 months

Damnation - 5 months

DeathPit Revamp- 3 days

AquaStudy - 1 month

Hostile- 2 months

Adversary- 1 month

Defence Lights Out- 1 min

Guess you can say myfast map would be DeathPit-Revamp
 
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nath2009uk

FNG / Fresh Meat
May 25, 2009
1,378
174
0
England, UK
Spawning a bunch of zombies that pop out of the hills for no reason for a mission map isn't much different from normal gameplay. Do not want.

As for the map:

KF-Lockdown
 

Fel

FNG / Fresh Meat
Aug 9, 2009
1,991
487
0
In Mission Mode
Spawning a bunch of zombies that pop out of the hills for no reason for a mission map isn't much different from normal gameplay. Do not want.

Mission maps are not just spawning zombies over mountains :mad:

Its about being able to control the players to provide the best type of gameplay possible. On top of that, you are not holding the same areas (like in normal game play) You are constantly moving, thinking of the NEXT possible spot to hold.

Another point, mission maps provide objectives for the players to figure out. These objective types could be from simple turning on power, to little minigames like finding the explosive charges and setting them.

Advantages to mission maps come as the following;

  • You are able to control the players movement.
  • You can spawn whatever type of zombie you want
  • Provides objectives for critical thinking for players
  • Constant movement from one point to another
  • Camping is impossible because of the constant movement
  • No trader meaning, players have to use the weapons given
  • The aspect of the StoryMode Feeling
:IS2: