ive played chaoticpark 3a several times and have found no issues at all, ive grown very fond of this map, im going to record a gameplay video soon.
NICE!!! Let me know when you do. I'd like to see it.
ive played chaoticpark 3a several times and have found no issues at all, ive grown very fond of this map, im going to record a gameplay video soon.
Does anyone see anything else I need to do to the map? I mean it could be the littlest thing that I missed. If not, I might make it a final release. The only thing that is holding me back from doing so is that I want to make the moving car that instakills. I just don't know how to do that. lol
Had to remove this map from my rotation unfortunately. If you play on Hard + Long, the first 6 waves, you can just camp both alleys and kill everything that comes out.
Usually, you kill things way too fast so there's at least 3-4 times per wave where you're just standing around waiting for zeds to spawn.
More spawners would be helpfull. Also the lighting feels very unnatural.
I'll put more spawners in there. That's no problem. But how does the lighting look unnatural? Too bright? Too dim? Placement?
I'm not an artist so I can't really describe it.
It feels as if there's no light coming in from the sky. The feel I get is that I'm inside a room and the sky is just painted on the ceiling.
It looks like everything is artificially lit. The light doesn't dissipate naturally. Everywhere there's a light source, you have this big glowing ball of light and 10 meters further out everything is completely dark again.
If you take a look at the London night map you might understand better what I mean. The lighting looks much more realistic there.