KF-ChaoticPark

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Gormag

FNG / Fresh Meat
Jun 18, 2015
41
0
0
I tried to make Gas Station from KF1 and it kind of mutated into a park. lol. I'm still working out the kinks. Considering this was my first try on the KF2 editor, I think I did pretty good. Please let me know if there is anything I might have missed. Thanks!

KF-ChaoticPark.kfm
Download:
http://www.mediafire.com/download/5l2409cyum22svu/KF-ChaoticPark.kfm
Size:
10MB

KF-ChaoticParkV2.kfm
Download:
http://www.mediafire.com/download/u22ub9u1k68uddl/KF-ChaoticParkV2.kfm
Size:
10MB

KF-ChaoricParkV3.kfm
Download:
http://www.mediafire.com/download/pmj8dqa8jmfp70d/KF-ChaoticParkV3.kfm
Size:
10MB

KF-ChaoticParkV3A.kfm
Download:
http://www.mediafire.com/download/nf2iari9ke08aoa/KF-ChaoticParkV3A.kfm(Re-download for those that have already done so. Sorry)
Size:
10MB

ChaoticParkV4.kfm
Download:
http://www.mediafire.com/download/x36zkif6dc25jkj/KF-ChaoticParkV4.kfm
Size:
12MB

Screenshots:
Spoiler!


KF-ChaoticPark
- Have left the original version for those that like the cheats(Though why you would want to is beyond me)

KF-ChaoticParkV2
- Fixed lighting so that it looks more natural
- Fixed second floor door to keep zeds from getting stuck
- Fixed second floor walkway to keep zeds from falling down
- Fixed Cheat where zeds didn't know where to go when player was on second floor walkway(hopefully)
- Fixed Hidden Door#1's pathway for zeds
- Fixed Hidden Door#2's teleporter(If you can find this place, I'm proud of you. lol)
- Removed some trees(felt crowded)

KF-ChaoticParkV3
- Added BlockingVolumes to keep zeds from falling in area's I had missed
- Fixed "Car Wash" so players can go through it
- Fixed Hidden Door#1's pathway so zeds don't have to jump
- Removed a Door in the "Gas Station" due to conflicts with adjacent door
- Removed some ammo drops in the "Gas Station"
- Added some ammo drops in the Court Yard

KF-ChaoticParkV3A
- Added a hidden Teleporter for fun(Plus has everything that I had done to V3)

KF-ChaoticParkV4
- Added Animations
- Added Ambient Sound
- Added More SpawnVolumes(A lot of volumes...)
- Added Mover
- Added Light Flicker
- Fixed Lighting
- Made it feel more like an actual park
- Might of kept the extra teleporter from V3A... Did I? lol
Advice: Don't move right away when the game starts(MWAHAHaha!!!)


TO DO LIST:
- Make a Rain Version
- Make a Day Version
 
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Oddjob82

FNG / Fresh Meat
May 22, 2015
114
0
0
Lighting looks like it still needs work. It looks artificial try to increase the number of light actors or bump the overall ambient light of the level.

You have too few light actors that are bright with a large radius.
 

j0s3ph

FNG / Fresh Meat
May 1, 2015
44
0
0
this is a realyl cool map it reminds me of that gas station map with the car that instakilled from kf1, just want to point out that this happens: https://www.youtube.com/watch?v=OmqM0v3vBO0

because of that choke point this map is too easy. otherwise, ill be making a gameplay video of this one as it matures, keep up the good work :)
 
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Gormag

FNG / Fresh Meat
Jun 18, 2015
41
0
0
Lighting looks like it still needs work. It looks artificial try to increase the number of light actors or bump the overall ambient light of the level.

You have too few light actors that are bright with a large radius.

It was hell trying to get the light to be that correct. lol. But I'll see if there is something I can do about it.

because of that choke point this map is too easy. otherwise, ill be making a gameplay video of this one as it matures, keep up the good work :)
I thought I had fixed that. I guess not. It's probably the pathnodes... grrr... Time to mess with them again. YAY! :)

Thanks you two for pointing these things out!!!
 
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Oddjob82

FNG / Fresh Meat
May 22, 2015
114
0
0
Well without opening the map it looks like the issue is just related to the light actor radius being too large or too bright.

If you look at the sidewalks and surfaces in your screenshots you can see how they are too artificially bright.

It might be worth it to add one sunlight actor to the level with a brightness setting of 5 or so coming in from a slight angle to help light the level overall in addition to your static lighting.

I think when it comes down to it I would spend a little time watching a few UDk lighting tutorials just to get it down and help improve your ability to make a map more atmospheric :)
 

Gormag

FNG / Fresh Meat
Jun 18, 2015
41
0
0
Well without opening the map it looks like the issue is just related to the light actor radius being too large or too bright.

If you look at the sidewalks and surfaces in your screenshots you can see how they are too artificially bright.

It might be worth it to add one sunlight actor to the level with a brightness setting of 5 or so coming in from a slight angle to help light the level overall in addition to your static lighting.

I think when it comes down to it I would spend a little time watching a few UDk lighting tutorials just to get it down and help improve your ability to make a map more atmospheric :)

Yeah, I know I have issues with lighting. I can never get it quite how I want it. I'll try what you said and go from there. Might have to go look at some tuts before all is said and done. lol
 

CoryStarkiller

FNG / Fresh Meat
May 17, 2015
45
0
0
Your walkway to get to the third floor, the one above the top of the gas station needs serious work. It is hard for players and ZEDs to move along it.

The weapon/ammo spawn in the fenced area(old basketball court) is suicide to collect.

Great first released version. Looking forward to future updates.
 

Gormag

FNG / Fresh Meat
Jun 18, 2015
41
0
0
Your walkway to get to the third floor, the one above the top of the gas station needs serious work. It is hard for players and ZEDs to move along it.

The weapon/ammo spawn in the fenced area(old basketball court) is suicide to collect.

Great first released version. Looking forward to future updates.

That's kind of funny. I just got through fixing that. lol. Also I have done a few other tweaks to it to ensure that the zeds are getting to the players correctly. I'm actually a little impressed you found out how to get there. A few people couldn't figure it out. lol. There's another hidden "door" somewhere else too. I'll have a new version released soon. So watch out for it! Thanks for letting me know though.

P.S. the ammo/weapon in the courtyard is supposed to be that way. Makes people want to gamble. lol.
 
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MX3

FNG / Fresh Meat
Jun 4, 2015
17
0
0
Sorry but V2 doesnt work 4 me , i got heavy performance issues its unplayable
 

CoryStarkiller

FNG / Fresh Meat
May 17, 2015
45
0
0
P.S. the ammo/weapon in the courtyard is supposed to be that way. Makes people want to gamble. lol.

The ammo in the closet by the traider in the Gas Station is a gamble because of how many ammo crates end up cyclying in there as you collect them from the rest of the map. It ends up being very tempting to try and collect beyond the halfway mark of the later waves, because you can collect up to 5 ammo crates at once.

The courtyard one needs to have at least another ammo crate to be a good risk/reward.

Something to think about. Off to test V2.
 

CoryStarkiller

FNG / Fresh Meat
May 17, 2015
45
0
0
I'm actually a little impressed you found out how to get there. A few people couldn't figure it out. lol. There's another hidden "door" somewhere else too.

Prepare to be more impressed.
http://steamcommunity.com/sharedfiles/filedetails/?id=472437000
http://steamcommunity.com/sharedfiles/filedetails/?id=472437150
http://steamcommunity.com/sharedfiles/filedetails/?id=472437051
http://steamcommunity.com/sharedfiles/filedetails/?id=472437090

To everyone else: These do not spoil finding the area.
 

CoryStarkiller

FNG / Fresh Meat
May 17, 2015
45
0
0
As for thoughts on V2, the doors on the inside of the Gas Station's main floor are still too close together. You open/close the wrong door.

The ramps on the fire trucks still require you to jump to go along it.

I forgot to check, but I hope you make the Car Wash's interior more of a room that you can walk through both directions.. Rather than just a closet.
 

Gormag

FNG / Fresh Meat
Jun 18, 2015
41
0
0
As for thoughts on V2, the doors on the inside of the Gas Station's main floor are still too close together. You open/close the wrong door.

The ramps on the fire trucks still require you to jump to go along it.

I forgot to check, but I hope you make the Car Wash's interior more of a room that you can walk through both directions.. Rather than just a closet.

The doors are something that I felt was something for V3 because I wanted to get the more glitchy stuff out of the way. The ramps I was fine with zeds/players having to jump because it still worked and the zeds didn't fall off anymore. But I'll try to have a go at it again. And I'll see what I can do about the "car wash". Thanks for the input though!

And good job finding the other hidden door! Impressed, I am. lol
 
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Gormag

FNG / Fresh Meat
Jun 18, 2015
41
0
0
V3!!!

V3!!!

V3 is up. Added V3A for fun. Enjoy!!! Please let me know if there is anything that I have missed. At this point I would hope not. lol
 

Gormag

FNG / Fresh Meat
Jun 18, 2015
41
0
0
V3A Trouble...

V3A Trouble...

Sorry for the trouble. But apparently the extra teleport in V3A only worked once. Why, I don't know. lol. But I have fixed it and put the working V3A in place of the old one. Sorry for the mix up and for those that had already downloaded it. Please replace the original V3A that was downloaded with the correct one.
 

Gormag

FNG / Fresh Meat
Jun 18, 2015
41
0
0
???

???

Does anyone see anything else I need to do to the map? I mean it could be the littlest thing that I missed. If not, I might make it a final release. The only thing that is holding me back from doing so is that I want to make the moving car that instakills. I just don't know how to do that. lol
 

j0s3ph

FNG / Fresh Meat
May 1, 2015
44
0
0
ive played chaoticpark 3a several times and have found no issues at all, ive grown very fond of this map, im going to record a gameplay video soon.