KF-CarryOnUp (Playtesting Beta)

  • Please make sure you are familiar with the forum rules. You can find them here: https://forums.tripwireinteractive.com/index.php?threads/forum-rules.2334636/

arramus

FNG / Fresh Meat
May 8, 2009
1,142
57
0
Residing in Japan
Download CarryOnUp(Smog)Beta18 here.

-----------------------------------------------------------------------
KF_CarryOnUpBeta18 and KF-CarryOnUpSmogBeta18 - 28th of September 2009
-----------------------------------------------------------------------
These beta versions still require a little more polish and play testing.

KF-CarryOnUpBeta18 is a night setting.

KF-CarryOnUpSmogBeta18 is an early foggy morning settings which has been optimised for performance.

---------
Setting
---------
Multiple savage maulings in Central London have led your squad to a building construction site that appears to be the origin of the attacks. Hardened construction workers have been seen running away from the area bearing witness to 'giant vermin built like a brick **** house'. Cordon off the site and contain any possible outbreak.

----------------------------------
KF_CarryOnUp(Smog)Beta17 features:
----------------------------------
9 Traders.

8 Floors.

16 Pickups for both weapons and ammo.

Multiple Zombie Spawners both in the playable battle field and outside the perimeter wall. The outside spawners have Jump Pads so the Zombies make a 'dramatic' entrance.

Multiple staircases for up and down with additional 'alternative' down routes.

Open and closed battle zones.

Custom signs/textures.

-------------
Shout Outs
-------------
Thanks to Iva Bin Drinkun, Helion, and the server regulars for play testing.
Thanks also to snipe34 for the 'Rusted Brace' static mesh which doubles nicely as a road speed ramp.
A big shout to Jon for the top floor 'Rebirth' graffiti.
Thanks to THEDDLE for keeping the current beta version updated on his server.

--------------
Installation
--------------
Place KF_CarryOnUp(Smog)Beta18.rom in your server map folder.
Place the compressed KF_CarryOnUp(Smog)Beta18.rom.uz2 in your redirect.

Add KF_CarryOnUp(Smog)Beta18 to your server map rotation through the KillingFloor.ini or Web Based Interface.

Be fair, friendly, and have fun.
See you in the servers.

arramus

cou_12sept2009_2.jpg


cou_12sept2009_3.jpg


cou_12sept2009_4.jpg


cou_beta4_25Aug2.jpg


cou_12Sept2009_1a.jpg


cou_12Sept2009_2a.jpg


cou_12Sep2009tex.jpg


cou_21sept2009_1.jpg


cou_26thSept4.jpg
 
Last edited:

arramus

FNG / Fresh Meat
May 8, 2009
1,142
57
0
Residing in Japan
Added Beta2 with a variety of custom signs; samples below.

cou_beta2_1.jpg


and additional props to provide detail. I also did some further optimisation and it's had a good impact. Gamplay remains smooth throughout.
 

arramus

FNG / Fresh Meat
May 8, 2009
1,142
57
0
Residing in Japan
Updated to Beta4 with additional props, textures, and zoning/culldistance optimisations.

Thanks to Snipe34 for the rusty beam SM. It makes for a good 'sleeping policeman' on the car park ramp.


cou_b4_24Aug20092.jpg


cou_b4_24Aug20093.jpg


cou_b4_24Aug2009.jpg
 

arramus

FNG / Fresh Meat
May 8, 2009
1,142
57
0
Residing in Japan
Updated to beta9 with lots of additions since the last build. CarryOnUp is looking a lot more populated although it continues to have the 'bottom up' feel with most polish on the lower levels.

There are some lockable doors on the 4th floor stairwell as well as the basement and ground level stairwells to provide additional weld and lockout opportunities.

Ooo the indignity of it. This poor chap has been given a clot special...

cou_12sept2009.jpg


cou_12sept2009_2.jpg


cou_12sept2009_3.jpg


cou_12sept2009_4.jpg
 
Last edited:

THEDDLE

FNG / Fresh Meat
May 14, 2009
846
16
0
Hey.

Hey.

Not sure how I forgot to download this one. Oh well it is being done now. I will add it to my servers. I thought it was cool looking the first time. Must have got lost in my sdk shuffle. :p
 

THEDDLE

FNG / Fresh Meat
May 14, 2009
846
16
0
Hey

Hey

No problem. I have it on both servers. One is normal one is hard.

 
Last edited:

THEDDLE

FNG / Fresh Meat
May 14, 2009
846
16
0
Hey

Hey

I saw you in my HC server. I hope I got that one reset. Its had someone in it every time I checked so I did not restart it yet. It is restarted now.
 

THEDDLE

FNG / Fresh Meat
May 14, 2009
846
16
0
Hey

Hey

No problem. They are both there to use. Have Fun And Play Hard.:D
 

arramus

FNG / Fresh Meat
May 8, 2009
1,142
57
0
Residing in Japan
Updated to beta10

Tweaked the textures to maintain that 'from the bottom up' effect. The lower floor textures are smoother and more clean cut with the rougher ones at the top. The transition is somewhat graded with each floor presenting a subtle change.

The lower level supports have also received a 'covering' to move away from the upper level oxidised look.

cou_12Sep2009tex.jpg
 

THEDDLE

FNG / Fresh Meat
May 14, 2009
846
16
0
Hey.

Hey.

I will put the map on the server and remove the old one. :D It should take affect after reboot. However I will not reboot if people are in. I will let you know.
 

THEDDLE

FNG / Fresh Meat
May 14, 2009
846
16
0
Hey.

Hey.

Both servers are updated and restarted. I even added my KF-Abandoned-Base-Final and FinalVL to it. :D Enjoy.