KF-Brewery (MIP)

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arramus

FNG / Fresh Meat
May 8, 2009
1,142
57
0
Residing in Japan
This map's been added to the Beta area of the forum here.
http://forums.tripwireinteractive.com/showthread.php?t=33961

It's early days but I'd like to make an abandoned brewery with a night theme. There are a lot of static meshes that will fit in very well with this theme so it won't need too much customisation bar the usual resizing and possible texture changes. The map layout will be on 2 levels and contain:

Main fermentation room (in screenshot)
Underground storage linked by ramp and 2 sets of stairs
Science/Testing Lab
Bar
Office
Staff room
Reception area
and all the linking hallways/staircases

Early Image
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First Update
hyyxttnomc.jpg


Second Update
itjvomsnhz.jpg


eayqprxbrl.jpg


kepezhjkeg.jpg


Third Update
ghxqiqukgy.jpg



Fourth Update


qxmsmvbfsw.jpg


xwjxacoaqq.jpg
 
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arramus

FNG / Fresh Meat
May 8, 2009
1,142
57
0
Residing in Japan
Well. The fermentation room is starting to get populated with props and the lighting still needs some tweaking but it's starting to get that eerie feel. 'm starting to go down to the basement area now and wanted it to look like you're entering the burning pits. :D

hyyxttnomc.jpg
 

JustFilth

FNG / Fresh Meat
May 15, 2009
332
10
0
UK
www.leveldesigner.co.uk
Great concept arramus, Loving the look from the screens, the first screen with the skybox showing is very eye catching.

Looking forward to playing it.

Bookmarked!

Cheers

JustFilth.
 

arramus

FNG / Fresh Meat
May 8, 2009
1,142
57
0
Residing in Japan
Added the underground storage and working on a linking hallway style. I wanted to move away from the orange glow to add a bit of variety. It's looking a bit like a mine shaft but it doesn't feel too out of place.

kepezhjkeg.jpg


lmntepnxid.jpg
 

Sambopukka

FNG / Fresh Meat
May 20, 2009
272
77
0
This, KF-Dusk and Monastery look like the three best community maps I have seen for Killing Floor so far!
 

arramus

FNG / Fresh Meat
May 8, 2009
1,142
57
0
Residing in Japan
Thanks for the feedback so far. :p

Starting to populate the reception room.

qggdumnbnv.jpg


And the bar.

ghxqiqukgy.jpg


I've got the office added and will link a research lab to that and then run another hallway linked from the lab to the basement. That will complete one complete circuit of the whole map and multiple mini circuits. There are still a fair number of props to add to give it a long lived look and the lighting needs tweaking in a few areas. It's starting to take shape now though and it won't be long for a Beta.
 

arramus

FNG / Fresh Meat
May 8, 2009
1,142
57
0
Residing in Japan
The reception and bar have received a lot more detail now. I added some windows above the main door and some lights on hanging cords. One of the lights has a flicker effect and the accompanying light beam is mover that appears and disappears in rapid succession. It gives the room a derelict and in need of repair look.

qxmsmvbfsw.jpg


The office (meeting room) is just starting to get some of its primary props.

ftwhuajyhs.jpg


Next comes the lab and the final hallway to complete the circuit.
 
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arramus

FNG / Fresh Meat
May 8, 2009
1,142
57
0
Residing in Japan
The office area has been split into two with an admin area and a presentation/meeting area.

xwjxacoaqq.jpg


I'm still trying to find a good balance of detail in the hallways. I don't want too much as it impairs movement and looks cluttered but it still needs a little something extra.

fzvymrphoz.jpg
 

arramus

FNG / Fresh Meat
May 8, 2009
1,142
57
0
Residing in Japan
I think this room, the lab, is the last to go in the brewery. All the hallways are in place and there's a complete circuit around the map as well as a number of mini circuits in different zones.


llctldyjhh.jpg


All of the spawners, pickups, and regular gameplay attributes are in place and it just needs a good beta testing to consider tweaks and find bugs.

I'd like to add a few roof spawners to later builds but will release this as it is just for the purpose of checking stability and bugs.
 

arramus

FNG / Fresh Meat
May 8, 2009
1,142
57
0
Residing in Japan
Just adding the pre-Beta optimisations to make it Beta ready. The game still typically runs with a 60+ minimum framerate (Nvidia 9600GT) anywhere in the map even with a full load of bots without any optimisation at all but adding these Zone Portals should make it smoother for low end graphics and any spikes.

bxrrsizxjp.jpg
 
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