When I saw this map bumped in the Final releases forum I though it was one of the coolest looking maps, it fits in with other maps that I have created in the past. So I downloaded to find that there wasn't alot of upside to the orginal port, pathign was bad, zombies came in slowly, and there were locations on the map that were easy to win on. So I set off to fix the problems, and update a few other features at the same time. There are now three traders, with trader doors, I removed all of the random ammo spawns, and instead added the ammo boxes, and more KFRandWeapon spawns.
Credit for the map:
Updated - Sandcrawler
Port- SexyMeat
Orginal- Dastard
Download here: http://umh.sandcrawler.net/index.php?page=downloads&command=view&id=220
The Readme for reference:
This map is a port from the Killing Floor mod, that has been upgraded by me. Dastard is the orginal author, and all credit for ideas, textures, and meshes go to him. I upgraded pathing, upgraded zombie spawning (so they reach you faster), added two additional Traders, and trader doors for all three.
The initial port that this version is based off of was by SexyMeat.
Release Log
----
Beta 1 (9-18-2010)
---
Initial release, with new pathing, traders, zombie spawn upgrade, more weapon spawns, and a handful of other gameplay changes. Any feedback helps.
Ideas/Comment/bugs? I'm unsure of how to decorate the traders at this time, if they will get the normal weapons/ammo stacked around, or stay as they are.
Credit for the map:
Updated - Sandcrawler
Port- SexyMeat
Orginal- Dastard
Download here: http://umh.sandcrawler.net/index.php?page=downloads&command=view&id=220
The Readme for reference:
This map is a port from the Killing Floor mod, that has been upgraded by me. Dastard is the orginal author, and all credit for ideas, textures, and meshes go to him. I upgraded pathing, upgraded zombie spawning (so they reach you faster), added two additional Traders, and trader doors for all three.
The initial port that this version is based off of was by SexyMeat.
Release Log
----
Beta 1 (9-18-2010)
---
Initial release, with new pathing, traders, zombie spawn upgrade, more weapon spawns, and a handful of other gameplay changes. Any feedback helps.
Ideas/Comment/bugs? I'm unsure of how to decorate the traders at this time, if they will get the normal weapons/ammo stacked around, or stay as they are.