KF-BioticsLab-UK

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IAmStrawbs

FNG / Fresh Meat
May 14, 2015
2
0
0
Hey,

We would like to release a Closed Beta today for 5-10 players. The goal of this beta is to find major bugs and errors. If the beta goes really well we consider releasing the final version this week.

Please keep in mind that everyone who wants to join the Closed Beta should really give us feedback. Therefore we are searching for player who already have a lot of experience in KF2. So leave us a post with your game hours in KF2 (or also even KF1) here and we will update you with the results by tonight!

Thanks!
I have 59 Hours in Killing Floor 2 and I am by no means professional at finding bugs but I am happy to try my best to find them and give you feedback.
 

Jack-Carver

FNG / Fresh Meat
Mar 28, 2009
834
232
0
31
I am not sure why hours matter in this case though? That does not define the actual experience one has with the game.
I often try to find bugs to report in any game I am playing.

I am interested, but who would not be with a map looking this good? ;)

Yes you're right. It's actually just here for "formality" reasons :D
You and the others who applied should have a pm soon ;)
 
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RonaldLee

FNG / Fresh Meat
Apr 27, 2012
182
1
0
Florida
www.1upclan.info
Ok. I played through 10 rounds on solo.

1) I noticed that the smaller doors when welded and then destroyed by zeds --these doors still appear and are solid to players but zeds can walk through.
For example, the small door to the left of elevator broke but remained and was solid for me (but zombies walked through the solid-looking broken-down door).

2) Down the long hall from elevator forward towards the red lighted room, the small door on the left also had the weld broken. That door, like other small doors was still showing, it was solid for me, but zombies walked through it.

3) The smaller room to the right of elevator with that small door and big window --that smaller door seems to be a problem for zombies to break down. A few got stuck there or seemed to be clueless as to whether they should just face the door (while moaning and gesticulating) or whether they should beat on the door.

All in all, the map feels very much like the bioticslab I was loving in KF1. It even had that same size of hallways and walkways almost everywhere. I really enjoyed it. I was hoping to get on a server with some testing people, so maybe later tonight. I took a long fraps video of my play, but since it was only on normal I'm not going to post it any time soon.
 
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-=Ivan=-

FNG / Fresh Meat
Oct 27, 2009
235
105
0
Thank you for the feedback!

It seems like that the TWI door actor is only designed for two sided doors. Maybe we will have to edit the script to get it working.
 

-MGS- Sniper

FNG / Fresh Meat
May 22, 2011
869
38
0
gotta say top job guys. Looks and feels just like the original. I noticed only what Ronald did and I have to say for first beta that's spot on!


I will run through a few more times and report anything if it comes up!
 

P4r4b014

FNG / Fresh Meat
Jul 13, 2011
5
0
0
The combination of Office and Biotics Lab might be viable with the new zed teleportation mechanics. Might improve the gameplay speed problem you mentioned.
 

Jack-Carver

FNG / Fresh Meat
Mar 28, 2009
834
232
0
31
Thans for the feedback! :)
We will look into these issiues and fix them.
For now we will fix all the gameplay problems and after that we will fully concentrate on the visuals of the map, like different textures and so on.

Yeah this teleportation thing might actually fix that problem.
 

Inci

FNG / Fresh Meat
Jan 1, 2015
79
0
0
Do you have any release date yet? I really want to play this map :)
 

Eisbaer

FNG / Fresh Meat
Nov 10, 2012
116
0
0
Just a suggestion for the "Lobby Spawn" (the room you wait in until the game finishes). How about you make a room above the elevator? So people will be waiting maybe in a lobby room with the elevator to the sides and when the game starts it will feel like you came down the elevator, but it broke once you were out and now you have to fight your way back.
 

2pikachuno

FNG / Fresh Meat
May 9, 2015
103
0
0
Just a suggestion for the "Lobby Spawn" (the room you wait in until the game finishes). How about you make a room above the elevator? So people will be waiting maybe in a lobby room with the elevator to the sides and when the game starts it will feel like you came down the elevator, but it broke once you were out and now you have to fight your way back.

Thats a clever idea.

Also my thoughts on the map: Does catch the original spirit of biotics lab tight small crapped spaces, impressive use of using the materials already in the UDK to make a very well done replica of it. Lighting from what I can tell from pics does a very good job at giving it an atmosphere that feels like the original but something new at the same time.

Keep up the good work and I hope to play this map soon.
 

Jack-Carver

FNG / Fresh Meat
Mar 28, 2009
834
232
0
31
Thanks for the feedback :)
I really like this idea and this is how we`re gonna make the"get ready" room. During the beta we will also bring more variet into the map by xreating some damaged party on the floor and we'll also be adding some different floor textures.

We can't wait to release the first beta but we really want to release something well playable ;)
 
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Jack-Carver

FNG / Fresh Meat
Mar 28, 2009
834
232
0
31
Hey guys sorry for the long delay. Ivan and I have been quite stressed latetly but we still worked on the map :)
Actually it is almost finished and I think we are going to make a last closed beta today before we release the official beta.
There have been quite a few issiues with the dorrs, which are fixed now thoug.
The release is very close now ;)
 

-=Ivan=-

FNG / Fresh Meat
Oct 27, 2009
235
105
0
Ok the next Beta version is finished, if you want to test it just leave a post and I will send it to you! :)